SkillBuilders ESPRIT EDGE “Impeller Programming FreeForm 5-Axis”
New to ESPRIT EDGE FreeForm 5-Axis?
Summary of the Video
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New to ESPRIT EDGE FreeForm?!
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Discover how and why to build powerful FreeForm features that take your machining to the next level
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Learn with PMT the secrets behind stock automation and when to use it for maximum efficiency.
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Plus, master building operations while understanding essential orientation strategies key to achieving flawless 5-axis results.
Transcript
- 00:04 For the second session we're gonna be doing five axis and three plus two. Uh, the part I chose is an impeller,
- 00:12 which is kind of a fun part I think. Um, and it kind of illustrates a lot of the, um,
- 00:17 the key components you need when programming and freeform features, which are, uh, features using models, not using chains like we've been doing for the rest
- 00:26 of the classes yesterday and today. Um, to kind of introduce you to it, I just want to explain a couple things about Edge.
- 00:35 Um, I haven't gotten to stand in front of you and do an edge training yet while we've been here.
- 00:39 So something I want to talk about is how does Edge work, um, in relation for files, right? Um, I'm sure Anthony's covered it, um, quite a bit,
- 00:51 but I just wanna explain how I've set up our training files for today. Inside the Gosser folder on your guys' desktop, um,
- 00:58 there should be a folder called three plus two and five x is program. Alright? Um, in there there's fixture folder,
- 01:06 which is gonna hold a fixture that I've selected for the file. There's holders, which are tool holders that I've selected for this file.
- 01:13 Um, models which are, you're gonna be your stock and your part model we're gonna use in this file. Then there's a impeller tools, GDML, um, which we'll use.
- 01:25 But what's important here is the five x five x impeller final complete five x impeller impeller feature step and five x impeller.
- 01:35 Initial rough has a lot to say. Original, rough complete. All right? Esprit Edge uses what's called pack and saves because there's so many files, interweaved
- 01:46 and used by Edge that we need to make sure that we pack those up into a container that Edge can open
- 01:53 and look at and use all those files without having reference issues. So for the ease of training, I've created a couple steps.
- 02:01 So right, I'm gonna show you from beginning to end, but I'm also gonna give you points where if, hey,
- 02:05 you didn't get that done, no worries. Open this file and we'll continue on from there. That way you can still learn sections
- 02:11 of it without missing the rest of it because it is um, it's a process, right? And if you miss the beginning,
- 02:17 you won't be able to get to the end. So I've built kind of steps to get you there in case
- 02:22 you don't get all the way through it. There are a couple points where I'm gonna recommend you do that because selecting all the faces
- 02:27 for the freeform feature can take a while. Um, you wanna make sure that you're doing it correctly. Um, and maybe you don't wanna learn about the five axis.
- 02:36 So you wanna do three plus two. The three plus two actually is at the end. So having the five axis done in a
- 02:42 file makes that easier for you. So what I'm trying to get to you is that there are pack and saves already saved.
- 02:47 You need to open pack and saves into open a pack and save you just open edge and you go to open
- 02:53 and you select the fully zipped pack and save it comes zipped. You don't have to extract it. And I'm gonna show you an example here.
- 03:02 So in the three plus two right here, I have this final complete, it's zipped. I don't have to do anything, I just have to open it
- 03:11 and it's gonna open the whole file, right? I don't need to do anything. I'm gonna show you how to save these as well because it's important step
- 03:18 for understanding how edge functions, okay? You're gonna go through, it's gonna say, Hey, do you want to extract these files to your local director
- 03:25 or do you wanna keep 'em in the zip? I said, yes, I want to extract them. Then you can tell it.
- 03:30 Do you wanna replace the existing ones and where they're gonna save those into your default locations. Again, you don't have to do this, I'm just showing you
- 03:37 and on these training computers, you know, whatever you do is not gonna matter. It's not gonna change anything, right?
- 03:43 So it's gonna open, I'm just gonna show you the completed file and sh so you know what we're aiming to do.
- 03:48 Um, and it's not even fully completed because there's some things that just didn't think was important to get to or to repeat.
- 03:55 Um, it's gonna take a while to build sometimes, right? It's gotta calculate all this stock and rebuild it every time it opens.
- 04:02 So to just to walk you through it, right? We've got an initial rough and you guys are gonna hear my jet airplane start up.
- 04:09 Um, all right then we've got a rough of just the splitter and this is full five axis as well.
- 04:16 Then a finish or last rough actually and then this is what we're gonna do for three plus two, which is finishing on these blades over and under, right?
- 04:27 And then finishing the hub, right? And the goal is once these, once, remember we talked about the cube before, right?
- 04:35 So this cube right here tells me that stock's ready. So if I click that one and I give it a second, it's gonna show me the stock.
- 04:43 This one, see how it's building me the stock now and it's going through and building it. If I choose this one, it's never gonna show me stock
- 04:49 because the cube is not ready yet. Okay? So again, I'm just kind of, I don't expect you guys to be doing anything yet.
- 04:58 I'm just kind of introducing you to it and what my expectations are for the training. Um, but now basically all the cubes are almost done,
- 05:06 everything's almost done. So we'll both see the end product here for a second and then we're gonna start from scratch
- 05:15 And hopefully I don't have two models stuck inside each other like yesterday. All right? So there you go. That is this stock.
- 05:25 If I were to turn off the model, you can see the stock. Okay? So just to kind show you how to open a pack
- 05:35 and save, if you wanted to send me a file from your computer for support, right? For Edge, you would need to send me a pack and save 'cause
- 05:44 otherwise I can't open your file, right? So important thing to know how to do is save a pack and save.
- 05:49 To do that, go to file publish and choose Pack and Safe, okay? Once we've done that, we just click that it's going
- 06:00 to open up a save thing and you just type in whatever you wanna name the folder for the pack and save and it zips it all together for you.
- 06:07 And you can just send that in an email or on support web to me, Anthony, Andy, Corey, whoever or your sales guys, whoever you need to send it to for help
- 06:16 and we'll take care of it. So it's gonna open this which is just, you know, a Windows dialogue box and I name it test pack and save.
- 06:25 Just put it on my desktop and I hit save, right? So now if I were to go to my
- 06:31 desktop, where's the button? Let's see. There you go. Right there. And this the cool thing is inside of it just to show you
- 06:45 what the inside looks like. It stores all that for you and sends it to me. So today we're gonna be using a sample machine so
- 06:52 that way everyone can open it without issue. Okay? Any questions on that kind of introduction? Quick and dirty to pack
- 07:00 and saves how we're gonna use the files today. Any questions? Anyone not have the files on their computer? Now you all check?
- 07:09 Gosh, Let's see. I don't need that re Alright. Alright everyone good? All right, so what we're gonna do is we're gonna go to file
- 07:35 new default inch and that's where we're gonna start, okay? Alright, so the first thing we wanna do when we open edge is
- 07:54 we wanna load a machine in, right? So we're gonna go to machine setup and it's gonna say, Hey, you don't have a setup yet,
- 08:01 you don't have a machine open pops up. We're gonna find inside your machine files. There should be a sample folder finds at the bottom.
- 08:10 We're gonna go there and we're gonna go to mill five axis Trion. I think we're gonna do the mill medium.
- 08:19 There are two options. There's the five axis trend mill m and then the mill m Next generation. Um, the next generation is just better linking, right?
- 08:30 That's what they call their intelligent linking. So obviously if you were using Nons sample machine, which is always what we're gonna recommend you use your
- 08:38 machine, whether your machine has next generation link will depend on whether your machine can function with that. So don't worry about the name,
- 08:44 we are gonna use next generation here, but in the end it's really not gonna make that that large of a difference.
- 08:50 All right? So we're gonna press double click it, it's gonna open the machine. All right from there, we're good for now we need
- 08:57 to add our part, add our stock and then, then we'll go go back to the machine and build our fixturing
- 09:02 and um, add our work piece to it, right? Are you guys up here able to see through my head or am I good?
- 09:08 You guys are good? No, we're good. Okay, cool. All right, so next, um, I want to import my model for my part.
- 09:15 Um, the key to doing that is just we're gonna go to file and import. There's a major difference between 2000 and 2000.
- 09:22 We just gotta file open with merge here. They have a special button called import, um, which is gonna help us out.
- 09:27 So we're gonna click import and inside the three plus two and five axis or five X program folder, there's a models folder on your desktop as well, right
- 09:38 inside that Gosser folder. And first we're gonna import the five x impeller part model. Now down here at the bottom we want
- 09:46 to choose import as new part. That'll automatically take that solid body and place it as a part inside of our workpiece system, right?
- 09:55 So that's important. It's important also to turn it off when you don't want it, right? We don't need every part to be a part.
- 10:01 We need, we don't need every model you import to be a part show what I should say. So we're gonna click open CAD diagnostics, that's fine. Yes.
- 10:10 And to see that part, I need to come over here to the part side 'cause I'm in the simulation side
- 10:16 and you can see our beautiful impeller shows up, right? That was on the default layer. I can click plus here at the top
- 10:26 where it says default and make a new layer. I'm gonna call that new layer part, okay? It's important that we kinda layer our stuff just like in
- 10:35 2000 and just like an edge with Anthony's been showing where we wanna layer it so we can organize our files, okay?
- 10:42 Um, but I didn't import it on there so now I need to move it to do that. I'm just gonna select the whole body by left clicking once
- 10:49 and if yours gives you the whole solid, that's great. I'll confirm that selection and I can go into the properties window.
- 10:56 And if you don't have the properties window open, it's on the home home tab ribbon right here. You go to show hide, that's where you turn on
- 11:05 and off all your boxes. So we want the properties window, we're gonna go to the general section of the properties window
- 11:11 and set our layer to parts. Okay? All right, that's good. We're gonna make a new layer as well called stock. Yes sir.
- 11:23 Which try to report it but uh, it's just blank is disappeared. Even machine. I don't know what file import
- 11:34 all then the top one, nothing check, right? Yeah, nothing yeah. Yes. Yeah like that because you're in the machine,
- 11:44 you probably imported the model like a couple times. Now you are in the machine set. Yeah. So we'll open the edge back up, just import the,
- 11:59 or put the machine in there and then and just import the file. I have a machine, We're gonna make a new layer called stock
- 12:08 and we're gonna go to file import models and import our stock model. This time we're unchecking import as new part, right?
- 12:19 Because it's not a part, it's the stock. Okay? So we're gonna uncheck that Hit open just to let you know we, I mean this is the advanced right class,
- 12:29 so it's okay if you're not a hundred percent keeping up. Like I said, that's why I've kind of structured it
- 12:34 that if you fall behind you'll still be able to get there. Um, this is important but it's really not what you're here to learn.
- 12:40 You're here to learn the tool path, right? Um, so the model comes in for our stock. I like to think of this um, as just a turn blank, right?
- 12:49 I'm not gonna sit here on a mill and waste my time milling that truck. I'm just gonna put that in the mill or lathe turn it
- 12:55 and send it over to the mill to get done. 'cause it's a five hour program anyways, right? Um, and I don't know,
- 13:01 we should probably 3D printing impellers by now, right? But it is a fun part to program either way there there are some materials you
- 13:09 can't 3D print, like I've done some ceramic ones. Um, right? Yeah. So we've imported the stock and the part we have 'em on two different layers.
- 13:18 So if I come to the layers, I can turn off the part or turn off the stock. Let's go to the part set up now at the top left
- 13:25 and set up our part, we should already have a part and it should already highlight the model when we click it,
- 13:33 that means it's already inside of it. If it doesn't highlight the model, when you click part, it means it's not in there.
- 13:41 We need to make sure we set the part as our part so we could double click this part one
- 13:47 and we can tell it which model we want to be our part. Right now it's the correct model, but if yours doesn't click in the peach box
- 13:54 and then select the model. You want to be your part, which is the impeller. Okay? Next we need to add a stock.
- 14:03 We're gonna add a stock from what we have four options, right? Right. If we did solid, that's right because that's we're selecting a solid that already exists.
- 14:14 Block is for making an arbitrary block that you define the size of the block bar is the same. You're making arbitrary choices for the size of the bar.
- 14:23 Solid. You're selecting a solid that's in your GUI already graphical user interface and from file is a file off the system, right?
- 14:32 I always prefer to bring my models in and there's a really big reason why the from file works great if you know
- 14:43 for a fact that the origin of that file matches the origin you're loading it into, which means it's great
- 14:50 for if you are bringing a model you save out of the same espree file for a stock. But just bringing some random SolidWorks model from file
- 14:59 is not going to fix the origin. You're gonna have to move it around. I recommend bringing the file into the GUI
- 15:05 and then choosing the solid there so you know that there're overlapping, right? So we're gonna choose solid and we just inside this little peach box,
- 15:13 we just select the entire stock solid and it updates to say solid number two. And we hit okay. Now we have part
- 15:21 and solid selected, we're good to go. So if you have part and stock one we can hit okay. All right. And then we can go to the layers
- 15:32 and uncheck stock. Now we're ready with our part, our stock. But we need to fixture. Yes sir. You're good. I'm good.
- 15:43 Thank you Anthony. Solid. No, you're great, thank you. Next we need to fixture our part in the machine with a fixture and move on from there.
- 15:52 So we're gonna go to machine setup and we have our machine in there, but we need to put our fixture in
- 15:59 and then put our work piece in. Remember for edge the work piece is the part in the stock as a combination.
- 16:06 The part is an idea that you want for the end. The stock is what you're starting at the work piece is the
- 16:11 combination in the machine. So we're gonna hit fixture right here and we're gonna go to our desktop and inside of our, oh, it's not on my desktop,
- 16:24 your desktop mine's in a different place. I should put it there. Desktop, gosser three plus two and five x program.
- 16:31 And then there's a folder called fixture. There's a jerkins tapered flange that I just randomly chose from my fixture files, right?
- 16:41 So we're gonna click that and click open. Honestly you could pick any fixture you really want as long as it works for this.
- 16:50 This is just an example. Show you how to fix your mounts. We'll go on, we click okay. And now we've added the fixture to our machine.
- 16:58 But we need to add the work piece to our fixture. So when you're, there's a hierarchy over here in the machine setup, whatever you have selected,
- 17:06 adjust what you can add. And also is determining what it's being located to. If I select my machine and click work piece, it's gonna mount
- 17:15 inside the Jergens fixture right here, right? So we don't want that. We wanna select the fixture, then click work piece
- 17:24 and that'll mount it right on top like so. Okay, so that's all we had to do is just click jerkins,
- 17:32 click work piece and I just activated that bug. You see that? So I will not be able to add my work piece now.
- 17:40 So let me save this real quick. I was telling them that last time, don't hit cancel, you'll have to restart.
- 17:48 Sorry about that. In progress.
- 18:20 Now if I go to machine setup and I go to Jerkins and click work piece, still didn't do it.
- 18:29 Mm-hmm
- 18:46 Weird. Is your guys having a problem? It is. Alright. So what we're gonna do is just add the work piece
- 18:57 to the machine and we'll shift it up. I don't know why it's doing that, but I've seen worse. Let's see, I'll float it up, right?
- 19:09 So I added the work piece to the machine and it won't attach to the fixture right now. So what I'm going to do is just do a four inch shift in my z
- 19:18 I'm gonna move it down to a three and that looks like it fits perfect. So there you go. So I just did a three inch shift in Z
- 19:25 and it mounts to the top. Now it should actually mount right to the fixture. You shouldn't have to do that shift, but here we are, right?
- 19:32 Life goes on. So we're gonna hit okay and we should be able to move on from there. I have to and add I sent You, I'll try that.
- 19:48 I used the, yeah, so let's go back in. I'll try that. Yes. Hit okay. Work piece. Yep, there it goes.
- 19:59 That works. Thank you. Right, so there we are. Should just quickly mount. There is a slight error that if you hit cancel while you're adding the work piece,
- 20:09 you get into that, uh, the fund zone as I like to call it. And I've always, you always gotta do that live right?
- 20:15 Come on sentence. Makes it fun. Yeah, exactly. It's a known issue. They are working on it and it's gonna be removed from the next release.
- 20:25 But I do know about it and the fact that I do it anyways just tells you all you need to know about me.
- 20:30 I live on the dangerous side, Jordan. There's something wrong with it. Having the work piece directly and it's looking okay,
- 20:36 Uh, technically if it's not mounted to a fixture, it says it's floating and it'll have a warning sign. Okay? Yeah, great question though. No, no,
- 20:43 I mean, um, there's a, Yeah, if, if you hit cancel from adding the work piece, it, it, it will fault out
- 20:50 and you won't be able to add it back in. So if you remove the fixture, re-add the fixture and then re-add the work piece, it fixes it.
- 20:57 You can also close it and the pre-op it should fix it too. But, alright, so from there we've got the part work
- 21:03 piece mounted, right? That's a lot to do already. Not really. You should be, that should be the steps, you know,
- 21:09 from heart, right? You guys have done it all in the previous demos as well, okay? So I wouldn't call it a demo training.
- 21:17 Um, the next step is to build our freeform features and our ruled features and go from there. Um, this is the part where it's gonna take a minute.
- 21:26 All right? So I wanna let you guys know you can watch, you can learn. If you can't keep up, feel free to open the next one.
- 21:33 When I get to a certain point, I'll tell you, okay? Um, I always like to show people how I know things 'cause I am not a prophet.
- 21:41 I don't know, just from randomly knowing I look it up and I learn from it, right? Um, sometimes I have to check 'cause I forget.
- 21:49 So I'm just gonna a hundred percent percent show you how I'd find exactly what I need to do to run a cycle.
- 21:56 I go to freeform 'cause I know I wanna do freeform, right? Because Freeform is using the model to program from, sorry,
- 22:04 that's really, really important here, right? 'cause we're not using chains. And if I just hover over impeller right here, I got a popup
- 22:12 and it says press F1 for more help. All right, that sounds like a good idea. Press F1. Oh, cool.
- 22:19 Takes me to an impeller page to help I say, okay, um, step one, define the area to machine. Okay, cool. I'm gonna click that. Oh, okay.
- 22:30 It tells you exactly how to build your freeform. Every op will do that near, near about. And if you ever need help, obviously reach out.
- 22:40 But this is a great starting point. You know, if you send me your file, right? And the first thing I see in the, the freeform's wrong,
- 22:49 I'm gonna go through and fix the free form. But that tells you that that's where you should start, right?
- 22:53 You should always, it's pretty straightforward. There are a couple things that I personally don't always know. Um, right? It says like if you look
- 23:02 and you read the solid faces compose the blade, including the leading edge and the trailing edge, okay? So leading edge, trailing edge, um,
- 23:10 must be specified in the check section red of the free form, but yours doesn't, you know, this one doesn't have a radius on the bottom like ours does.
- 23:18 We'll have to look at that. But if you keep going, you'll actually start to see that there's a lot of details.
- 23:23 So I just wanted to show you how I refresh my memory because I I don't remember everything, right? So let's leave that real quick.
- 23:32 And I know how I need to make my freeform now. So I'm just gonna go to feature and I'm gonna go to freeform, okay?
- 23:40 This will open up this field on the left, which has part check and stock, right? There's three peach boxes, whatever peach box is.
- 23:49 Peach is why? It's the peach box is what you're selecting in, right? So for the part, we technically want the whole model
- 23:56 everything other than the blades, right? So we can just click it and it makes it the whole model if you choose it.
- 24:03 Or you can do each individual face, which I can show you, you could click that face and then click that face.
- 24:09 But really you can just take the entire model as your part. Anything you have selected as your part, when you select it
- 24:18 as a check, it automatically removes it or disables it from the part side. So you don't need to go through and separate it.
- 24:25 Whatever one has the most faces is the one that should be the, the, the whole model. And then you subtract it from the other one.
- 24:32 It works vice versa. So if I did, um, the check is the whole model and then I did a part, it'll also just disable
- 24:41 that section from the check as well. So it works vice versa. So here, I'm gonna do the whole model as the part,
- 24:48 and then I'm gonna go to the check and I need to do all the blades as the check. And this is where I'll be honest,
- 24:55 it's time consuming, right? I have to go through and choose each one of these, all right? So if you don't, I'm gonna do it as fast as I can.
- 25:10 If you don't keep up, no worries. I have a pre-made pack and save for you for the next step.
- 25:18 My go. Or Can I what? Ask even quarter or nothing. Um, Doesn't work. I mean, you could propagate. So I could hold shift
- 25:31 and choose this edge right here and that works there. But, um, when you're talking about five axis stuff, impellers are very particular in the fact
- 25:40 that they have a lot of similarities around propagation on five axis parts is usually not gonna be your friend, just to be blunt.
- 25:47 This one, there's a very particular case that would work. Um, but most of the time your parts are not gonna be friendly to, uh,
- 25:56 propagation because there's the faces are just, they're unpredictable.
- 26:21 Can you, can you click on the check and then you can click and select all you Select. Um, we
- 26:27 don't want them all to be one or the other. We want, um, a kind of a mix. So we're making all the blades, right? Like, so
- 26:45 I'm just going through selecting them.
- 26:59 There you go. All right. It should look something like that. And I don't know why that face in there.
- 27:08 There you go. Now do you sell it If you, Uh, just select it again and it'll deselect it from the box.
- 27:22 All right? So it should look something like this. All right, we hit okay and we have our freeform. And again, let me show you.
- 27:35 Your freeform is a feature that you can program onto. Okay? Next we need to create our, um, our ruled features for the blades and for the splitters.
- 27:48 So just to kind of get some nomenclature out of the way, these main blades right here are the blades.
- 27:55 This is the splitter, the top right, that radius right there. I'll highlight it right here. That is the leading
- 28:03 edge, right? This is the trailing edge, right? 'cause that's the air comes in. That's what they call it, right?
- 28:12 So again, I got that information right here from impeller. Almost every file will do the same thing, right? There you go. Right? So our freeform's complete.
- 28:33 The next part is building our rule features, like I said. And to do that we need to create chains
- 28:41 that represent the top and the bottom of our ruled feature. And then we need to do the left and the right of a blade
- 28:47 and the left and the right of a splitter. Okay? So to do that, um, just to let you know,
- 28:53 ruled features are what you'll use for like swarf operations and a basically they're tool path with a depth, but also with a, uh, it defines the angle, the alignment
- 29:05 of the tool along the surface or along the feature and technicality, right? So I'm just gonna look at my X just
- 29:13 so that I know where I'm at. And I'm gonna make this one right there. That's my right. This one will be my left and I'll make this one.
- 29:22 This splitter the one I program. So we need to make chains. So I'm gonna select that top, that bottom edge,
- 29:30 that top edge, this top edge, that bottom edge, that bottom edge, that top edge, that bottom edge and that top edge or that bottom edge right there.
- 29:44 All those edges. If I click auto chain right now, all of 'em are gonna be made instantly. So I just come up here and click auto chain
- 29:51 and it made me all the chains not done yet. I have to make sure that I organize them just for my sake,
- 29:58 make them um, into a ruled feature and go from there. Right? So I want 'em all facing the same direction, right?
- 30:05 Pointing up in my case. So I'm gonna go through and make sure that they're correctly orientated. So that one, I want that one reversed.
- 30:16 Oh, I want that one, right? Sorry, this one reversed. So they're all pointing up towards the leading edge. That one's good, that one's good, that one's wrong,
- 30:28 that one's wrong, that one's wrong. Or right, that one's right, right? I just want 'em all pointing up. Okay, so next I'm gonna start pairing them.
- 30:39 So this one and that one. Then I come up to features on my features toolbar and click rule, right?
- 30:46 Upper chain and lower chain. I'm just gonna make sure that I just click digitize select the upper chain should be this one right here.
- 30:56 Let's see, sorry it didn't want me to cha change it. So if I pre-select it, it's gonna pre-filled it and it wouldn't let me change it.
- 31:03 So I'm just gonna not select change and go to ruled. And if I'm on wire frame geometry, I get
- 31:10 to select my upper chain. Uh, I know what's wrong, what did I do wrong? I built 'em on a layer that's invisible.
- 31:17 Okay, that's my fault. So I'm gonna quickly move all those to a new layer called features. Make a new layer called features.
- 31:29 Select the first one, hold shift, select the last one, which I'm also gonna include the free form. Go to the properties window general
- 31:38 and change them to features. And then I can see them right there. I don't wanna just turn on my stock
- 31:45 layer 'cause then I can't see my part. All right? So go to ruled and I'm going to do upper chain select right there,
- 31:53 lower chain select right there and just hit okay. Should get a ruled feature that looks something like that. Okay? Doesn't look like it's perfect,
- 32:05 but it's actually perfect for exactly what we're doing. We're gonna do that for the other side. I'm gonna rename this one. Right Splitter
- 32:13 or right main blade. Then I'm gonna choose ruled again. Choose this feature as our first upper chain. Make it a peach box. Select it, make it a peach box.
- 32:27 Select it. Hit okay, builds me that ruled feature. I'm rename that left main blade. Okay? Next I go to rule, feature again, upper chain
- 32:43 is gonna be this side right here. Let's see right there. And then down here. Hit okay, builds me that one I rename it to right?
- 32:55 Splitter blade. Next I'm gonna go to rule. Feature again, first chain. I gotta hit the peach box. Hit the peach box, select the second chain hit okay,
- 33:10 I've got this ruled feature and I rename it. Left splitter blade. Okay? And that's basically what we need to start building impeller features, right?
- 33:26 And if you couldn't keep up, which is completely fine 'cause sometimes I can barely keep up. I'm gonna go you, I want you guys to open um, three plus two
- 33:37 and you can open the impeller feature step. You should be exactly in the same place I am currently in right now.
- 33:45 So if I were to just saved this in progress and I go to file open Documents marketing right here, feature,
- 33:58 step pack and save. Yes, okay, you should be at the exact same place, Right? The chains that I use
- 34:11 to make the ruled features aren't there 'cause you don't need 'em anymore. I was just using the make ruled features,
- 34:16 but they're in the exact same, I'm in the exact same place. The feature's already made and the four ruled features are already correctly made.
- 34:25 And this one I correctly put 'em on the features layer. So if you mess that up, you can open that as well.
- 34:32 Anyone have any questions up to that point? What I want you to get from that is not how to make an impeller.
- 34:40 'cause I really don't think you're going to, and I don't, that's not the goal. The goal is to see how to make a freeform to see
- 34:46 what part and check mean. And I'm gonna cover a little extra here right now. I'm gonna open the impeller freeform
- 34:54 and I'm gonna explain what stock means. 'cause no one really knows, don't they don't use it often. If you use stock automation, it is in the file already
- 35:05 and it calculates if you choose stock in the free form, no matter what stock is in your model at the time when it's
- 35:13 programming, it's gonna use that stock. It stops using stock automation and uses that stock for determining where material is needed to be cut.
- 35:23 So if you choose your stock in here and then you move this operation later in the program, it's still gonna act like that whole stock's there, right?
- 35:32 Do not fill out the stock unless you have a very specific need to do it. 'cause it's just gonna make the stock automation
- 35:38 that's built into the software less effective, right? So we don't need it. I'm just explaining it because a lot of people have never really used it
- 35:45 and don't know what that means. Doesn't mean you, you could have looked it up on the help. I don't even know if the help has it, but it probably does.
- 35:51 It has a lot of stuff, right? But I wanted you to see how to make a freeform feature, understand the selection in a freeform feature
- 36:00 and understand how did I come up with the reason I made a freeform feature, right? There are some operations where
- 36:06 what they're saying the part side is cutting and the red is supposed to be your check, but it really depends on the operation, how that functions.
- 36:14 Some operations in the five axis and the the solid, um, in the freeform section do not function that way.
- 36:21 Some don't use the check as a non cut, right? And that's something we can even ask the help. I can say help, you know, freeform feature,
- 36:35 All right? And if I look at freeform feature, it explains um, you know, how check and parts work, um,
- 36:44 how you can add stock allowance individually on walls and floors there, there's a ton to use. You can reverse surf normals if you made your own surface.
- 36:53 What cycles support check elements, right? Z level roughing does not support check elements. It treats it as all to be cut cycles
- 37:03 that support stock elements, right? So understanding that, understanding that, don't memorize it. You, you can't use the help because I use it every day as well.
- 37:14 I don't, I don't want you guys to think that I'm some mad genius, okay? You have the same access and you can learn a lot, right?
- 37:23 Going from there, we have everything we need to make an impeller cycle. So we're gonna start there. We're gonna go up to the freeform ribbon
- 37:32 and we already have did anyone, I didn't import tools, right? But everyone has, did everyone open the file or not?
- 37:40 'cause I need to show you how to import tools anyways. I'm just gonna, you don't have to do this,
- 37:44 but I'm gonna delete my tools and import 'em in, right? I had a tools list saved. Anthony's already walked you through making a tool.
- 37:52 So I'm not gonna act like you guys don't know how to do that. But if I have a set of tools I want to use,
- 37:57 I can always just right click open tools and I'll go to the gosser folder on your desktop and inside there there's five access impeller tools
- 38:07 and I click open, all the tools are gonna load in with all of their holders and everything. And the holders are just random holders I selected from my
- 38:18 holder bank inside my computer of like a whole folder with holders. Just random ones. I'm not even sure I'd use them on a real machine or anything,
- 38:25 but just the ones I had, right? So from that point, right, we're ready to program. So go to impeller's feature.
- 38:36 It should highlight red and green like that. That means that's your freeform feature. Go to the freeform ribbon and we're gonna go to impeller.
- 38:48 Okay? We're gonna go to general and we're gonna system default. All this brave, right? Just wanna know. That's brave.
- 38:55 Honestly, when you're doing freeform operations system, default is all is gonna be your friend. Every little change you make in these higher level five axis
- 39:05 at three plus two cycles make huge change on cycle time calculations. Um, and whether it works or not, right?
- 39:14 There's always a risk that something's not set and it's not gonna build anymore. So we're gonna name this one first.
- 39:21 Impeller rough tool selection is going to, I'm gonna use the biggest tool I got. I got this half inch bull nose that's actually a ball mill,
- 39:30 not a bull mill bull ball mill short reach. And it's gonna show me a little preview. That's a nice big tool.
- 39:38 All right, speeds and feeds edge, you have to put speeds and feeds and I'm just gonna do what I call nine lining it.
- 39:43 If you see all nines in a program in mine, it means I did not try and calculate speeds 'cause I'm not trying to, I don't don't have time
- 39:50 to do that right now, right? We're gonna go to toolpath. Um, the toolpath and impeller is kind the important part, right?
- 39:58 That's, that's what we're here for. Um, how this section right here for geometry works is the reference axis is asking what,
- 40:07 what is the reference at which it's mimicking around? Ours is the Z, okay? So we wanna make sure, actually let's go.
- 40:16 We gotta go to X, Y, Z. If you wanna make sure go to the XYZ work coordinate if you open to my other one
- 40:23 'cause it has other ones we can just delete. Let's see, you guys gotta delete all those. Make sure you're on the X, Y, Z, right?
- 40:34 The reference is Z but that also answers the question for left ruled feature or right ruled feature. Okay, if I'm driving along
- 40:46 the blue Z axis, which one is my left and which one is my right? It's really that simple. So I'm gonna go
- 40:51 to left ruled feature, select this ruled feature right here. It's not letting me select feature. There it is. I gotta turn it on. Left main blade, right?
- 41:02 Ruled feature is right main blade, right? See the names left and that's why I named them 'cause it makes it easy, right?
- 41:12 If you answer the question splitter blade, yes you get another field for the left and right for the splitter.
- 41:20 Yes, I want my left splitter here and my right splitter here. Number of blades, I'm just gonna count, right?
- 41:33 Let's see if I can count. Let's see, I'm gonna start at the Y pointing up. 1, 2, 3, 4, 5, 6, 7. Got seven.
- 41:42 So I'm gonna put seven in now just because you tell it how many blades doesn't mean you need to
- 41:48 run the cycle for all the blades yet. Personally when I build on impeller cycles, I run it for one, get it perfect and then I let it mimic it around
- 41:56 and you have control of that right here. Next is strategy. This is the important one. They're all important. Um, what I like to do,
- 42:05 I choose my largest tool first I'm going to do, there's a couple options. Rough five axis is full complete five axis roughing
- 42:14 it, it's pretty good but it's very time consuming and if you do a really small step over, very, very time consuming, um,
- 42:23 rough single pass is it goes down the middle of the channel as far as to your total depth and then it roughs out from there.
- 42:31 It's personally my favorite. If you're doing multi-steps, right? Rough interpass is similar to single pass except for it's gonna do incremental depths of that roughing hub.
- 42:44 Finishing is finishing on the hub. We'll use do that later. And rough four x is five x is a combination of using
- 42:51 its intelligence to try and figure out what's the best method. Not often do I use that. I'm usually using single pass up front.
- 42:57 So let's use that center pass depth increment is how far do I want to drive down before I step over.
- 43:04 So let's see. I'm gonna say I want it to do half inch tool. I'm gonna do 250 thou steps, um,
- 43:14 center pass movement, we're gonna keep that default REM machining, everything is fine actually we don't want to go all the way down.
- 43:22 We can define how far we want to go down into the blades and we are gonna use what's called a up
- 43:28 to end offset, right? That's telling it. We wanna start from the zero and go down to a level. We also have the option of starting at a level
- 43:36 and going down to zero or the option of starting at a level and going to a certain level. We're gonna use up to end offset
- 43:45 and we're gonna set it to 75%, right? Cut all blades is no. And let's see. Um, the only other thing I'm gonna change right away is
- 43:59 lead right here on roll around edges. We're gonna say leading edge only lead in extension is gonna be a hundred thou lead out
- 44:09 extension is a hundred thou. And the step over, I'm gonna make 10%. Okay? So cool thing is because I defaulted all the only things,
- 44:20 I changed the things in white, everything that's blue means it's defaulted. Makes it really easy to look up there if the color were a
- 44:27 little bit more vibrant and see what exactly I changed what you should make sure you changed on yours. You guys see the difference in the color
- 44:34 of blue here and the white? Yeah, it's barely. Yeah, I agree. Yeah. Um, so I changed just a walk through it again.
- 44:45 I changed the left ruled right ruled feature and then I set splitter blade to yes and put left splitter, right splitter in number of blades.
- 44:52 Seven rough single pass center pass depth increment 0.25 up to and offset for REM machining limits and the end percentage 75, um, roll
- 45:05 around edge leading edge only lead in extension a hundred thou lead out extension a hundred thou with a step over 10%.
- 45:13 There's a lot more to do here. Um, there's a lot more possibilities and we're gonna dive. I want you to get operation that works
- 45:21 before you go back in and make too many changes. So we're just gonna click okay and let it build.
- 45:35 All right? First thing I notice is it's actually not bad in my opinion. The, the thing I don't like is
- 45:42 how many rapids I have coming off the toolpath. I'm not saying that it's the slower method to do it,
- 45:49 it's just not what I like. I would rather get a feed move and stay close, okay? There are a lot of ways to adjust this
- 45:55 and I'll be honest with you, it's, it's experience, it's playing with it and using it. There's no secret. I can't give you a definition
- 46:05 of every exact example, but I can show you how I do it and show you how to learn it, right?
- 46:12 I'm gonna teach you how to fish. I'm not giving you fish, okay? I'm gonna open that operation back up
- 46:19 and I'm gonna go to the links tab. And this one is not played with a lot but you should in certain cycles play with it, right?
- 46:27 What I wanna do is I wanna give my, let me actually step back, let me explain the link section
- 46:34 and explain why I am doing it the way I'm doing it, right? Each entry, exit feed link and rapid link has options that you order and you adjust.
- 46:46 Meaning the plus here gives you the two. This case in entry, the two options you have and the order at which they appear in this list is the
- 46:55 preference that you've selected for which one you want to try to give it first and then the next one you can also delete one
- 47:02 or you can reorder them. Okay? Entry and exit. We're really not gonna play with all too much because here it's not gonna give me a really good benefit.
- 47:11 What's gonna give us a really good benefit is feed links and rapid links because there are a lot of options
- 47:19 on the rapid links. Sorry, right? Feed links, you have three, excuse me. What we're gonna do is we're gonna do click the plus
- 47:29 for feed links and we're gonna go to smooth out of stock and we're gonna put that to the top, okay?
- 47:37 And you can make adjustments here for the arc radius in and out the arc angle in and out and you can actually adjust a lot of these
- 47:43 with a lot of detail. Okay? But we're gonna increase this maximum length distance. I'm gonna put it to 1200%.
- 47:53 That means that it's gonna see that it has more room to make feed links instead of rapid links, which is super important.
- 48:00 So if I just hit okay, nothing else changed, I added smooth outta stock, moved it to the top and made the maximum length distance, percent
- 48:07 of diameter 1200%, we're gonna see tons of improvements on staying close to the stock for our feed lengths. Like that simple, right?
- 48:20 I knew what I was expecting to get there because I've done this before. You don't and that's okay. Play with it.
- 48:26 Feed links and rapid links. You just have to learn them, you have to use it. Obviously I can give you tips,
- 48:32 obviously I can answer questions but I can't give you a one fits all. That's really not how programming works, right?
- 48:40 If uh, if I did have a rapid link somewhere and I wanted to adjust that rapid link, I can go in there and adjust that as well.
- 48:48 And when I do cut all blades, I may have to adjust my rapid links because there are some sections
- 48:53 that I can't get to on a feed. Okay? Right? So that's a pretty decent rough I'm gonna test you guys.
- 49:04 Why am I not seeing stock show up cut stock on my preview and my g my GUI Turn. Your layer on
- 49:13 Update stock is not set. There's no cube right here. Remember we talked about that. I just need to open up the op go to general
- 49:22 set update stock to yes. Now it's gonna calculate that stock and show me a preview. Okay? Just a little trick
- 49:32 'cause I wanna show you by default some of these higher level operations do not have that set because the con the power it takes to compute it,
- 49:39 they defaulted off in case you know your computer's slow. They don't want you to not realize it's on and crash your computer, right?
- 49:48 So with that said, I'm just gonna watch simulation and see how it looks. I'm gonna also turn on my machine view
- 49:55 'cause I have a lot of stuff turned off. I'll be honest. It's a pretty decent tool path for how quick we made it, right?
- 50:10 It's pretty smart, right? So we can get into the nitty gritty of how to keep roughing and what we'll do a couple more, um,
- 50:19 with different tools and just showing you. Um, but I wanted you to get out of that is how to functions with your links.
- 50:25 How to use your links because the end of the day your bread and butter is gonna be linking, right?
- 50:30 Most of the toolpath I see that people have issues with is not the toolpath per se, it's usually the links.
- 50:36 They're like, I don't like how that looks or I can't figure that out. You have to play with it. But I want you to understand
- 50:40 how right if I can get you into the door to playing with the links on the, the feed links
- 50:45 and the rapid links, you're gonna enjoy the software a lot more. Okay? Yeah. So that's what it looks like right now.
- 50:53 I like it. It's not bad. I didn't have collision detection on which I should have. So I'm just gonna turn that on with the checkbox right here
- 50:59 and then let it run again. All right? Just wanna pause. Actually I'm gonna show you this. I'm gonna talk while it's
- 51:09 doing it 'cause I wanna show you if I hit play. The automation is so accurate on the machine. If you look at the top right, the
- 51:15 spindle speed is increasing. It's matching the acceleration that your machine has, right? So sometimes you'll see in a simulation
- 51:22 where it takes a second to start moving, it's not freezing, it's getting your spindle up to speed because every machine has a different spindle speed increase
- 51:29 or acceleration it can use. That's how accurate they're trying to make the machines an edge. So if you ever see that and you have a really high spindle
- 51:36 speed, that's the same thing your machine is gonna need to do. It's gonna need to speed up, right? So no simulation errors, um, everything's green
- 51:46 and there was no collision, so that's good, right? All right, so next we're gonna do a cut on a, lemme see same impeller cycle,
- 51:59 but we're gonna use a smaller tool and go further down. Okay? So we're gonna just click the impeller feature again,
- 52:05 go to freeform and go to impeller. Again, we have some other five axis and three plus two. I just want to get down, we're gonna get down to
- 52:15 where we can do that other stuff. Okay? So I'm gonna call this second impeller rough and I'm gonna choose my
- 52:27 0.25. Let's, let's look at these. I like how it gives me a preview. I don't like that one. I like that one. I'm gonna use the 0.25 ball mill
- 52:39 stubby, right? You can also use the long looks very similar. Yeah, I'm gonna use a stubby, right? Same things. Um, I'm gonna put nine nine, line it again.
- 52:56 Make sure update stock is yes, most things do not need to change, right? We still using the same ruled features for our splitters.
- 53:04 The only thing we really need to look at is REM machining limits and our incremental depth. They're obviously not gonna use the same incremental depth
- 53:11 to use for a half inch on a quarter inch. So let's change our, um, center pass depth increment to 0.1
- 53:19 and instead of up to end limit, I'm gonna do a from start offset. So I'm gonna start at 75% and go down to a hundred now
- 53:30 because we've already done it. Okay? So start percentage at 75 'cause that's what we used on the previous one.
- 53:38 Let's see, everything else can basically be the same and see what we get for that. There you go. Now let's watch that in simulation and see what we get.
- 54:01 I I'm hoping that we get a crash, not hoping, but I'm expecting to get a crash for a couple reasons and we'll walk through.
- 54:12 It's gotta get the spindle speed up. You can slow it down just a little bit so you can see how cool it looks.
- 54:33 It's pretty amazing how well it works actually sometimes this is a really fun part to do. I think competitors are a lot of fun.
- 54:49 You take, I'm going to turn off the rest of this machine. I can, I can look in here while it's doing it.
- 54:56 I'm gonna show you another secret, not secret. Another cool tip though. Looks cool.
- 55:19 Perfect. That's, I expected that. What's this big chunk of material here, Right? See that? Because our splitter has a lower level
- 55:31 than the rest of our part. So the impeller cycle's not gonna take care of that. It won't, right? But we have a ton of other options in Espree, right?
- 55:41 I don't want you guys to get hyperfocused on something. I want you to get hyperfocused on machining. What do you, what would you do in this case?
- 55:48 Me, I'm on a five access machine. I just wanna mill it out but I wanna mill it out smoothly, right?
- 55:54 So I'm just gonna make a new cycle and put that in between those two impeller cycles and get rid of that material.
- 56:00 So this is a fun one in my opinion. We're gonna go to feature, we're gonna go to freeform Form I got,
- 56:09 and we're just gonna put the top of that right there as a face. That's it. Just that we're gonna hit okay?
- 56:17 Then we're gonna go to freeform, the feature set. But we think it's confusing that the freeform is a feature
- 56:24 but it's also a group of operations. So, but let's go to the freeform ribbon up here and we're gonna go to Z level roughing.
- 56:31 But first we need to select that freeform and I'm gonna rename it for my sake. Call it Z level.
- 56:36 Rough freeform ff not french fries. You guys are all hungry still. All right, so Z level, rough, just choose that.
- 56:46 Now the secret to five axis in espree is almost not almost actually majority of operations almost all have the option
- 56:55 to have five axis if you haven't enabled on your license, right? It's already here. I'm gonna go back to general
- 57:01 and default all and I want to cheat. I don't know why it was already there, right? So I'm gonna name it, I'm gonna call it, um, rough top
- 57:10 of splitter tool selection. I'm gonna use the biggest tool I got 'cause uh, I'm not using long reach though.
- 57:17 I'm gonna use the short reach 0.5 and I'm gonna nine line it again. Two nine. There you go. Update stock.
- 57:27 Yes, no rotary machining. That's for if you wanted to work around a C axis. We are gonna use a C axis,
- 57:34 but we're using it in five axis format, which is a little, excuse me, a little bit different toolpath. Um, I'm just gonna do single Z cut, um,
- 57:44 step over 8% and it's gonna be profit milling hybrid. Again, not super critical here. A maximum to put at 9, 9, 9.
- 57:58 There is no slotting on this one because we've already roughed out a lot. So I'm not even gonna fill out the slotting.
- 58:03 But if you had the, if there was a possibility that you would go into slotting, you would obviously want
- 58:07 to put values in because otherwise this freeze is gonna freeze and stop moving because it is real time programming.
- 58:13 If you put zero in for time, you're not gonna go anywhere. Okay? It's like expecting you to get somewhere in LA while your speedometer says zero.
- 58:22 Okay? So let's go to five axis. To access. Five axis end of Z level roughing. All you have to do is select yes, right?
- 58:35 You have to join the dark side. So drive entity type. I'll be honest, majority of the time I'm using an just
- 58:44 a cylinder, right? But in this case I actually already have a surface. So I'm just gonna select surface, click the
- 58:52 digitize error right here to make, make that a peach box and select that surface there. And little trick, that white arrow is your normal vector.
- 59:02 It's already out. If it wasn't out you could switch it by going to reverse surf normal right here. We don't need to do that and hit okay.
- 59:13 Simple enough. I have created a five axis rough for the top of that splitter and it really wasn't that hard.
- 59:20 Okay? Don't outthink, right? Don't try. It's really simple. It's a lot of times, um, you know, make it fun.
- 59:30 I'm gonna watch this first thing. I don't want an after my second rough 'cause I need it before. Okay? Um, so first thing, let's go
- 59:39 to the operation tab and move. Why can't I move it in the program tab? Anyone know? Program tab is your machine with all your parts.
- 59:52 If I had 10 parts on my table, that's all of them. This operation side is individual parts. You adjust this to have that automatically adjusted. Okay?
- 1:00:04 So I'm just gonna grab rough top of splitter, drag it up and bam. Now if I watch just that, That's that operation right there.
- 1:00:15 I I, While I'm watching it, it's also building the other op. I didn't have to wait. You guys saw that it was building it while I did this.
- 1:00:25 I don't have to wait. I can watch simulation while it's building the other ops. Right? There you go. Full five axis rough for the top.
- 1:00:38 You could also have done scallop height, right? If you had a certain finished criteria for the top of that,
- 1:00:43 you could have done just simple concentric in and out passes, right? Like let's say I just wanted to, didn't want profit milling in this case, the type
- 1:00:51 of operation you're using really doesn't matter too much. Let's just say I wanted to climb outside in something simple, right?
- 1:00:59 I can do that and it's, I can watch it while it's building the other side. Sorry, it's building the other off.
- 1:01:07 I'm just watching this one, right? There's Still, you can still make tons of improvement. What I want to emphasize is
- 1:01:23 if you see something you don't like, there's ways to improve it. So here I didn't like how it did this like weird
- 1:01:29 zigzag entry right there. That's just how it's calculating the stock. So what I'm gonna do is I'm gonna go to limits
- 1:01:35 and instead of position on model limit to limited by stock, 'cause it's seeing a weird stock slice there, I'm just gonna do contact point on boundary.
- 1:01:43 So now it's limited to the contact point on the boundary and I would expect it, it didn't improve that.
- 1:01:49 Let's look, let's look at another option 'cause that is a weird little dive in. Let's see. All right. Position on boundary profile.
- 1:02:03 Maybe a couple other options. Single cut. Oh, I don't want any material on the walls or the floor by the way.
- 1:02:10 So let's zero out the stock allowance. Pre-finish. Yes. Yes. Cut passes. I want open. That looks pretty good. There's a ton of options in here.
- 1:02:26 You know, you have to play with them. That looks a little bit better. Let's watch. There you go. I.
- 1:02:44 All right. So I know the first rough, I like this first rough impeller I like. So I'm gonna open that up
- 1:02:53 and I'm gonna activate it to all the blades. So just go to general tool path. Cut all blades. Yes. And I'm done. Right?
- 1:03:05 And I'm doing that on purpose because I want you to see the difference between an automated system of cutting all those blades
- 1:03:13 and the, I made a custom rough top of splitter. I need to mimic that myself. That's not a built-in function.
- 1:03:19 I could make a freeform for each one, right? And um, apply that operation and have all those. But really I already made one.
- 1:03:31 I like and I can copy it around, but there is a key element when you copy freeform operations around, um, there can become locked.
- 1:03:41 Only the base one is editable. And if you wanted to remi all those around, you'd have to delete 'em all and start over.
- 1:03:46 I just wanna show you that because it's kind of important to understand when you have um, parts that are very symmetrical or have mimicked
- 1:03:54 sections around them. So I'm gonna take this rough top of splitter right here and I'm just gonna right click in the gooey select copy.
- 1:04:03 I'm gonna rotate it. Number of copies is the number of blades I have minus one 'cause I already have one copy.
- 1:04:11 Add copies to group is fine. Total angles 360. It calculates the angle between copies for me. I hit okay.
- 1:04:17 Nothing happens. I have to tell it the axis by which I'm rotating around and copying. So I'm gonna choose this axis
- 1:04:26 through the center of the part right here. And bam, you see how they're all locked over here though? They're great and locked.
- 1:04:34 I can move where they are, but I can't adjust those operations. So I'm gonna select all of these and just move them up there.
- 1:04:43 And now if I were to select the last one and the stock builds, they all have their top finished.
- 1:04:51 Okay? Now you can also see what the first impeller looks like. Mimicked. It's actually pretty clean. That looks really good. I like it. All right.
- 1:05:08 Anyone have any questions so far? Okay, let's fix our second impeller. Rough. Let's watch it, see if it still has any issues
- 1:05:18 after we fix that rough. And if it does is does we'll fix it. If it doesn't, we'll set that to cut all blades
- 1:05:24 and move on from there, right? What the goal here for me is to get you guys to be willing
- 1:05:31 to try to, to program these because it's not hard to program things. It's hard to get into it. It's hard to start.
- 1:05:39 And that's what I'm trying to get you guys to be not afraid to start, right? So this is the second rough using
- 1:05:45 that quarter inch ball mill. I'm gonna turn it up, you know, hold my beer. There you go. Lemme grab my uh,
- 1:05:59 I've got squeeze the death. Liquid death today. I had to keep it up, you know. Oh, we still got a collision. Look at that.
- 1:06:11 That is a collision where it sees, its contacting some material right there. I'll take a look. See if I really think that's an issue,
- 1:06:26 it is definitely an issue. Now let's look at the first one. Make sure I don't have any stock allowance set in there.
- 1:06:36 Stock allowance. Zero. That's good. Check the second one. Hmm? Not the flu bank of the book, It is the flute thing.
- 1:06:54 But may maybe you don't have an option to get a longer flute length tool, right? You have to learn how to work within what you have, right?
- 1:07:05 I mean how, I mean you're not gonna find a ball quarter inch ball mill with a two inch flute, you know?
- 1:07:09 So I'm just gonna try a different strategy. I'm gonna say, um, we could try rough five axis. You guys didn't get to see what that looks like.
- 1:07:18 So let's try that. All right, now I'm squeezed to death. There you go. Just we can also see, I'm gonna show you,
- 1:07:30 I'm gonna turn off all that's a lot of red right now for toolpath. I'm gonna show you how I organize that.
- 1:07:36 I just go into feature manager, select all my operations. You can hold control, just manually select them, right? I'm gonna put 'em on the operation layer.
- 1:07:45 So I'm gonna go to the properties window, general layer operations and now the only one's gonna show up is the one I select.
- 1:07:53 So I select the second impeller roof. Now I see that and I can tell you right now it's still
- 1:07:59 violating the wall, right? So let's try something else. Let's try an inner pass. I That's good. Incremental depth. There you go.
- 1:08:25 Once the stock builds, I'll go able to see, oh, still violating. Hmm. So there's something we gotta figure out
- 1:08:35 here on. How can I get that not to do that, right? I could adjust my first impeller to hopefully get more material out there, right?
- 1:08:48 Why is it not cutting much material? Probably 'cause I'm not doing enough incremental steps down, right? So I'll just come here and adjust this
- 1:08:56 and I'm gonna do, instead of rough single, I'm gonna do inner and my incremental depth is gonna be 0.4,
- 1:09:04 but my center depth is 0.25 and see if I can't get it to do two roughs, right? You should see two roughs appear.
- 1:09:16 Do 2 0 3. That works. I should expect now that there's more room for my second rough pass to not violate those walls
- 1:09:28 'cause it expanded each step down. We'll expand a little bit more.
- 1:09:45 It is gotta build all these operations first or at least the stock. This one looks like it's about done, just finished the stock
- 1:09:53 and see how much closer that is to the blade, right? Honestly, I probably could just go into this one
- 1:10:01 and add five thw stock. 'cause I'm gonna finish those blades anyways, right? I probably should do that for the both
- 1:10:06 of them if I'm gonna call it a rough, all right, so I'm gonna open that first rough up add uh, five Dow
- 1:10:16 to the walls, open the second rough up, add five doud to the walls as well, because I do want to come by
- 1:10:22 with a three plus two operation to finish each one of those blades. So stock allowance on the blade is gonna be five Dow.
- 1:10:35 Then once that one builds this one as well, anyone still with me on their computer? I, I figured it's all right. That's why we have another one.
- 1:10:54 Once I'm done with the rough, we'll move in that way you guys can mimic me on the three plus two
- 1:10:58 hopefully, Right? It is a fun file to do though. If you guys get the chance to do it's fun.
- 1:11:09 This is your chance. One opportunity, don't let it slip. Okay? Yeah, they're fun. Yeah. Pull a lot of hair out. Yep.
- 1:11:28 Yeah, I mean it's one of those things it's like, it Was very, very helpful. Oh good. I'm glad to hear.
- 1:11:40 I will say that it is, it is almost an art when you get to this point, you know, it's like welding, you know,
- 1:11:45 you can teach all you want about sticks and temperature and you know, power levels, but at the end of the day, if you
- 1:11:50 can't do it, you can't do it. It's a, it is an art. It takes a lot of hard work on your own side to kind of get to this point.
- 1:11:58 All right, so let's see. I'm gonna give this one some stock allowance as well of five Dow. Oh, not the hub, I just a blade.
- 1:12:11 There you go. Once that builds, um, we'll kind of apply that to all the blades. And I'm not even sure if this is exactly the same
- 1:12:22 as I did on my complete part. I honestly, I wing it. I should show you guys exactly how I think at the moment.
- 1:12:28 So we'll open up my roughed version, look at it, and then we'll start applying to three plus two mode, right?
- 1:12:35 All right, so that looks good. I'm gonna have to add a little bit more stock on this one so it doesn't violate there, but we'll see.
- 1:12:43 Let's take a peek. Getting the spindle speed up. Let's speed it up. Look for collisions. Oh, still got one right there.
- 1:13:05 All right, so I'll add, I'll put like 10 thw on my blade here. Run it again. And I'm not gonna apply it to all of 'em
- 1:13:15 until I've already found that it doesn't have collisions. 'cause it's just, you're just spending time processing tool path. That's bad. Anyways. All right, that's the, that's one
- 1:13:24 of my favorite things about the impeller cycle. Did everyone understand how I applied five axis to the Z level roofing, though?
- 1:13:32 It's pretty simple, pretty straightforward. The Z level finishing should have the same option. What the, The fault floor. Yep, yep, exactly. Um, most of 'em have that.
- 1:13:41 They also, most of the five Xes have what's called automatic tilting where they'll automatically avoid walls, um, and collisions for tilting.
- 1:13:50 That's technically a five axis function as well. Um, but just to clear that up. All right, let's see. So that's good.
- 1:13:59 I'm gonna open that up and apply it to all the blades by going to cut all blades. Yes, I, There you go.
- 1:14:12 All right. You guys should be at the point where you can, we'll open the roughing once this builds. I'm gonna save this out and we will open up the roughing
- 1:14:23 and we'll get to the three plus two. I like to call it, they call it three plus two, but it's just surfacing.
- 1:14:29 So using your C and your B or your C and your A or A and your B to position and then just surfacing.
- 1:14:35 And one of my favorite cycles that I'm gonna show you guys today is between curves. If you do any five axis, that is a money maker, right?
- 1:14:44 You agree? Yes. It's one of the best cycles for, for surfacing is between curves, you control it really simple,
- 1:14:52 but it also uses the model, right? So it's a combination of everything you want, right? So I'm just gonna save this one as the in progress one.
- 1:15:00 Number two, where did I save it? I think that's in progress. I'll say in progress two. All right, then I'm gonna go file open
- 1:15:10 and we're gonna open the rough complete one. So file open, there should be one called in your desktop, Gosser three plus two five x program.
- 1:15:23 I Should be, oh, oh, sorry, right here. It should be called initial rough complete. And like I said, there might be some differences
- 1:15:37 between this one and what I just completed in front of you guys. 'cause like I said, I really just, I just do what I've,
- 1:15:43 what I'm doing right in front of you. Okay, there you go. I don't think I copied the rough all the way
- 1:15:52 around on the five of the Z level. So yep, I didn't, okay, there you go. There's that similar, the rough, very similar.
- 1:16:08 Um, and then there's that, right? Okay, so we can mimic this, this one around right here. So I want you guys to, I want you guys to do this
- 1:16:24 for the simple sake that you should know how we're gonna select the rough top of splitter op, right click in the gui, go to copy
- 1:16:34 set these values, transformation type, rotate number of copy six, copy add group is to copy is fine. Put a angle 360 should calculate that.
- 1:16:44 Make sure you uncheck use origin for rotation access. Do not check that I hit okay. And then I have to select the axis that goes
- 1:16:57 to the center of my part. So you can go down here, go to the top and then confirm it and it copies it around.
- 1:17:05 Then I'm gonna go to the operation list, grab the bottom six and drag it up with the first one.
- 1:17:11 Little trick, it's windows. If I select the first one, hold shift and select the last one, I can select
- 1:17:20 that group, right? And then just drag it up. There you go. Right? So now we're at the point where technically we could do a hub finishing,
- 1:17:31 but you guys have seen enough of impeller. It's really, really simple to do. Once you've, once you've got the rule feature in the fee
- 1:17:36 freeform, the rest of it's cake. That's not what the goal would today, today is to show you the possibilities, how simple it really is.
- 1:17:45 Um, linking right five axis with the Z level roughing. Next is three plus two. So we're gonna focus a lot on a really cool way
- 1:17:54 to make work planes if you need to move a work plane and just troubleshooting, right? Just, just looking and trying to make
- 1:18:03 between curves the best thing for you, right? So everything's built here, we're ready to move into three plus two, right?
- 1:18:12 So first thing, let's activate our features layer ops. It should be bold, check it to turn it on. And now all these ops are on the features layer too.
- 1:18:22 So we'll fix that. Put those on the operations layer, right? Let's go to the features manager. And you kind of have this right, I don't wanna cheat
- 1:18:34 so I'm just gonna delete, actually you guys already have it in there. We're gonna use, actually I want you to make 'em,
- 1:18:41 I'm gonna make, I'm gonna make you make 'em. So delete, delete um, all the free forms other than impeller
- 1:18:46 and top of splitter and then delete all the chains other than the ruled features. I didn't realize those were in there.
- 1:18:54 I don't want you guys to cheat. Okay? We need to, to do between curves. I'm gonna show you an example of one
- 1:19:01 and then I'm gonna keep doing it and I want you guys to practice and try, try a few, alright?
- 1:19:06 Um, we're gonna come up here. I want you to delete every plane except for X, Y, Z what? ZXY. So just delete all these planes.
- 1:19:16 No cheating guys. There you go. All right. First thing we wanna do is make the plane for the position that we want to finish one
- 1:19:29 of the blades, whether it be the top side or the underside of a main blade or the top side
- 1:19:33 or the underside of the splitter blade. And it's really, really cool and easy to do it this way and I've always think it's a lot of fun.
- 1:19:41 What I'm gonna do is position my screen and imagine I'm the tool, okay? I'm the tool. My eyes are the tool
- 1:19:51 and I want to cut this blade. I'm gonna create a tool path that just follows the curve and walks along it.
- 1:19:58 But I'm gonna position it. I'm not doing five axis, I'm doing surfacing at a angle, right? So I'm just imagining
- 1:20:05 that I'm the tool I wanna reach every bit I wanna reach, but I also wanna get around this corner right here.
- 1:20:12 So I wanna get as much of the view of the blade as I can without my tool hitting those two
- 1:20:19 edges, right? That's a pretty decent view right there, right? I could move it a little bit this way like that
- 1:20:27 or I like that. The goal is to get a decent view. Yours doesn't have to be perfect, we can fix it later.
- 1:20:34 That's the view I want. All I have to do is go to manipulation, click the dropdown right here, the fifth button from the left.
- 1:20:44 There should be a dropdown and there's one called from active view. It creates a work plane from your current view.
- 1:20:52 Super easy, super handy. If I click that, it just makes me a work plane at the origin from that view.
- 1:20:59 And that's all we need to orient our part and space to that view. From there, I need to save that work plane.
- 1:21:08 So I'm gonna come up here, click the plus and I'm gonna name it top of main blade 'cause that's the view I'm gonna use from machining the top
- 1:21:19 of my main blade. What you name it doesn't matter. The fact that you name it doesn't matter as long as it's saved.
- 1:21:26 That's the good thing. How you name it doesn't matter. I just like to try and organize it so you understand
- 1:21:30 what I'm trying to do and I can reference it to you guys. Okay? With that saved, now I can make my two chains I need
- 1:21:40 and then make my freeform. So let's make the chains first. I wanna make a chain that includes all the way down to the radius.
- 1:21:50 So those two edges, that little radius right there and all the way down. So I'm gonna come up here
- 1:21:55 and go to feature click auto chain. So all I did was select that edge hold control, select that edge and click auto chain.
- 1:22:03 I'm gonna name this one lower chain, top of main blade. You don't, again, you don't have to do this,
- 1:22:13 I'm just doing it so you can follow along, understand the logic. Same thing up here. Top radius and that edge.
- 1:22:24 There you go. I click auto chain, upper chain to top of main blade. So I'm telling it what's upper
- 1:22:35 and lower chain for the top view of my main blade. Okay, those are the two features we need. We also should make sure what you know
- 1:22:49 you've used between curve. Come on, it's a test. Well we need Form, we need a freeform, but the chains need to be going the same direction, right?
- 1:22:59 Um, they don't need to be on top of each other, but they need to be going the same direction.
- 1:23:03 Right now my upper chain is going that way. You see this little arrow, it's going that way and my bottom chain is going up.
- 1:23:10 So you have to decide how do you want your tool path to be? Do you want your tool path to be going down or up?
- 1:23:18 In this case it doesn't matter, right? As long as they're, the chains are going the same direction because I'm actually gonna do alternate cut path.
- 1:23:25 So I'm using the tool going up and down. But they need to be going the same direction the chains do.
- 1:23:31 But if you wanted to do climb and come up and do the same path every time, you would want
- 1:23:35 that defined via your chains. So I'm going to match the top to the bottom. So with upper chain, top of main blade selected,
- 1:23:44 I'm gonna select reverse. Now they're both going the same direction. Let's make our freeform. The freeform should consist of
- 1:23:54 the radius we're trying to cut up here. The wall we're trying to cut and those two radiuses as well.
- 1:24:01 So I'm talking about the contact radius into my hub and I'm also talking about the leading edge radius. Check everything else
- 1:24:13 and we'll hit okay, that's it. So top of this three form splitter, I'm gonna rename it top of main blade.
- 1:24:24 From there the key component is the operation. We're gonna go to the freeform ribbon and we're gonna find right here.
- 1:24:33 So first one Z level finish or Z level roughing. The next one will say the last one used. But this is a whole bunch of options in here.
- 1:24:41 It's basically all the finishing, the surfacing, finishing moves, right? So we're gonna go to between curves right here. Tons of options in here. I gotta select my freeform too.
- 1:24:53 Don't let me forget right? Open the op system. Default all. And I'm gonna call this top of main blade tool.
- 1:25:08 Um, I'm gonna do the 1 25 stubby cut speed nine line it. Update stock. Yes, tool toolpath. This is the important part.
- 1:25:24 What's my type of input for my passes? It's gonna be two profiles. My start profile, I'm starting at the bottom,
- 1:25:32 my end profiles, I'm ending at the top step over. I'm gonna do 5% alternate cut direction. Yes. 'cause otherwise you're gonna have a whole bunch
- 1:25:43 of feed moves, which the finish is not gonna be bad enough I think with this to need to warrant the climbing.
- 1:25:50 You'd need for that cut across. No right, we're cutting along the chain. If you wanted to cut, if you made the chains like this
- 1:25:57 but you wanted it to cut like this, you could just select cut across and it would actually cut across um, alternate passes.
- 1:26:06 This kind of cool, it kind of skips around so it doesn't pass this way, then it skips up and then it kind of meets in the middle to finish.
- 1:26:12 You can do that. I'm not going to uh, tangent pass extension. Let's do 60 thou there and that's it.
- 1:26:21 Um, we should be good to go hit okay. And I think you'll make one of the cleanest surfacing paths in a quick format.
- 1:26:31 So that's pretty good looking. It looks nice too. The finish is fantastic because you are not, five axis is not the best for finishing all the time.
- 1:26:44 Five s is great for roughing, great for getting into places, but when you're really trying to finish something with a nice surface finish, you don't want your B
- 1:26:51 and your C flip throwing themselves around. That's what this is great for. It's good for positioning and all I have to do is hit simulation
- 1:26:58 and you'll see that it just simply positions press F seven. I lost myself in space. All right, let's see. Perfect.
- 1:27:12 I'm so glad this actually happened. What happened? My, that's the angle I chose was not that great, but don't fret,
- 1:27:27 you don't have to reinvent the wheel. It's actually really cool. I don't need to worry. I'm just gonna move my work plane ever so slightly
- 1:27:36 and then re-save it and rebuild the op and it'll fix everything. It's really, really cool. So this is important to watch.
- 1:27:45 It hits on one of these right somewhere and that's okay. So what I'm gonna do is with my top of main blade
- 1:27:57 work plane active, if I come up here to views and I click normal too, it's gonna be bring me back normal
- 1:28:04 to that view and if I just ever so slightly rotate away like that and then go back to manipulation from active view
- 1:28:14 and then just right click replace plane and then click here rebuild. It'll rebuild it in the new work plane.
- 1:28:25 Alright, so now I don't expect it to crash. It's spin. The spindle's speeding up sometimes that's the, how accurate is is annoying.
- 1:28:35 But there you go. Doesn't crash anymore and I didn't plan that, but it actually works out great 'cause I did wanna show you that and I will do it again
- 1:28:42 'cause we have three other blades to finish or three other sides to finish. But once you get it, you just copy it around, right?
- 1:28:50 That is, I think it's one of the best finishes you can get on a machine. Yeah. Now the step over obviously I think
- 1:28:58 might be a little too small. You probably could go a lot, lot larger. But the point is, it's it's a good finish.
- 1:29:13 What you really wanna focus on is what is the RA call out for your part. If you go online, there's hundreds of calculators.
- 1:29:20 You tell it what RA you want and what ball nose, radius you have, get the step over and then shrink it down by 5%
- 1:29:28 and you should always be in the RA that you, you're it's targeting, right? But that's just a machining tip.
- 1:29:34 That's not really a sprint programming, but a lot of your tool manufacturers will tell you what step over you need for what tool for what ra right?
- 1:29:42 And I mean I know it's a simulation, but that is smooth as can be, right? It it looks like a real part
- 1:29:52 Actually. The the simulation is, is very accurate to the the actual part. Yeah, I mean look at it. That
- 1:29:59 looks like material right there. That's actually kind of crazy microscopically you can see it's like, like a real thing.
- 1:30:06 Now does that work? Yes. And it's great. But what I wanna show you inside the op is, this is kind
- 1:30:13 of overlooked by a lot of people when they first start five axis. There's such thing as tolerancy right here
- 1:30:20 and a lot of options, a lot of freeform have what's called limit distance between points. Okay? Depending on your machine, depending on
- 1:30:29 how your machine functions with its control, if it has smoothing or if it doesn't have smoothing, you can optimize your program here.
- 1:30:37 Meaning if I have, and I'm gonna use this as an example 'cause I know it works. Uh, like a mazak has the G seven uh, 0.1
- 1:30:45 and you tell it finished or semi-finished. DMG does it too. There's a lot of 'em that do it. You can actually put larger values in here
- 1:30:52 and allow the sit the, the control to smooth it. If you don't have that function, if you don't want
- 1:30:57 to use it, you can limit distance between points. Any change here, the output code is gonna get longer and longer and longer, right?
- 1:31:05 It's a, it's a pro and a con, but it's also just understanding that if you want me to give it more lines of code, the code has to get longer.
- 1:31:12 I can't just throw it has. So if you get a 50,000 lines of code, your limit distance between points is one 10th, that's,
- 1:31:20 you're gonna get 50,000 lines of code. That's just the nature of the beast. So don't tell me you want 10, you know, 10, one 10th
- 1:31:28 limit distance between points, but your machine can only handle a mag of code. That's just not good, right? So just to clear it up, you can adjust the tolerance,
- 1:31:36 which is gonna adjust how a free calculates it. But the limit distance between points is gonna, it's adjust how a free outputs it, right?
- 1:31:44 So just to understand that, so I'm not gonna use that here because we're not outputting code, we're not trying
- 1:31:50 to run anything I just wanna express that is critical. If you really, really want to dial in, if you come to me
- 1:31:57 and your finish isn't good, I wanna help you. A lot of times it's the limit distance between points, right?
- 1:32:03 Or the tolerance. If you have a tolerance of five thou and your call out tolerance is a 10th, yeah it's gonna be chunky, right?
- 1:32:11 If your tolerance is the same size as your step over, you're not gonna have a good day. I mean that's usually the the bare minimum. Minimum, right?
- 1:32:20 So we're gonna do that three more times 'cause I want it to get, this is one of the best cycles for three plus two.
- 1:32:26 So I want you to see it and experience it, right? So top of main blade. Now we can just do the other ones.
- 1:32:32 And again, I don't have to figure anything crazy out just so I don't accidentally overwrite my top of main blade, um, work plan.
- 1:32:40 I'm gonna go to X, Y, Z and a couple options. Excuse me. I could do the underside of the main blade now
- 1:32:49 or I can do the top of the splitter. I'm probably gonna do the top of the splitter. Now technically since it curves this way,
- 1:32:56 I think the top might technically be this side, but I'm gonna do this side now again, name nomenclature, naming, I don't, it doesn't really matter that much.
- 1:33:03 I'm just gonna try and get a good view. All right, you, that's not a good view. If I'm trying to do this splitter right here,
- 1:33:13 I just wanna clear this up. That's not a good view, right? Because my tool is just gonna be rubbing, it's not cutting.
- 1:33:21 I want to get a view where it's just as, as almost being flat but you can't be flat because there's other blades in the way.
- 1:33:29 So you try and you're kind of, you're giving up some angle, right? But the goal is to see as much of it as you can.
- 1:33:38 That's, that's probably pretty good right there, right? Yes sir. How Would you do if you wanted to extend the tool
- 1:33:43 to come out like 23,000 more you have to do the whole uh, feature Or Nope, there's a end extension in there that I already did.
- 1:33:52 60 thou on this one I'll show you. Great question just to show you. So right now it's extending about 60 thou.
- 1:33:59 Um, I know that 'cause I put it in there not 'cause I can measure my eyes and it's right here.
- 1:34:02 Tangent, past extension. If I put this at, I'm gonna make a big value just so you can see if I hit okay, I expect it to come out
- 1:34:11 to further once it builds, did it build? There it goes right there. So it's really simple coming out this
- 1:34:19 Side too or just From that one. Oh coming out both sides now. Yeah, you have to be careful. I don't wanna say be careful 'cause
- 1:34:26 it's not gonna cause an error. But your code is gonna get really ugly over here and the reason is because there's nothing
- 1:34:35 for it to touch anymore. And as the two curves cross, where's the extension coming from? You know who's on first? That's what it's asking.
- 1:34:43 So you get to a point where you go beyond what it can calculate tangently and you reach a point where you're gonna get that.
- 1:34:52 And I would avoid that 'cause that is not gonna be pretty right If you wanna Do it on top of the computer, you have to recreate it
- 1:35:01 or do you have a setting in there And so you want a really, really large lead in and lead out?
- 1:35:08 Yeah. Is that what you're saying? Okay, so you're gonna need to create a surface, um, or another way. Um, you could in theory not include the radius
- 1:35:22 tangent straight off and do the radius as a separate cut, right? So the radi I'm radius kind of generic term just explain.
- 1:35:31 Um, I could go in and not include that leading edge and it would tangent straight off and make just flat plane
- 1:35:41 and then come back and do the leading edge as a separate op. That would probably be what I recommended to you
- 1:35:46 because no way that it can calculate a really long tangent around a curve when the two curves are two totally different
- 1:35:53 curves on different axis. Does that make sense? Mm-hmm. Cool. That was a great question by the way. Let's go the other way too. What's that?
- 1:36:03 The other way. That's Correct. Oh it does it it does it both directions. The lead, the tangent pass extension is done both directions. Oh no, the other
- 1:36:09 Way it correct. Oh uh, for off it. No, no it won't. Um, you would have to create a chain
- 1:36:17 and extend, you can extend a face. So um, here I'll show you that. That's a great, I'm gonna actually do
- 1:36:23 that one once that builds. So if I wanted to extend this face, let's put that on the operations layer.
- 1:36:35 Let's say I want to extend this face right here. This is getting some nitty gritty, but it's a great question.
- 1:36:40 That's why I'm gonna do it. I go to modeling, right? And I can go to extend right here And I can extend um, this face and this edge.
- 1:36:54 I actually do multiple faces at a time here. So let's do that one and then that edge, right, those two edges.
- 1:37:02 And I'm gonna go, my tolerance gonna be one 10th and I'm gonna go by length and I'm gonna extend to a hundred thou.
- 1:37:09 And there's a couple ways. Let's see tangent, C linear create a sheet. If I do, yes, it's gonna make it a model.
- 1:37:20 Let's see it created it, but it put it on the operation layer so you'll see it pop up right there, right?
- 1:37:27 So I'm gonna make a new layer called extension just so you can see it clearly. And I'm gonna move that
- 1:37:36 to the extension layer. Turn off the operation right now. I can actually add that to my free form. Okay, click. Okay.
- 1:37:50 Now I would need to also make a new chain, right? So this chain right here, I'm gonna make a new chain for this top edge.
- 1:37:59 Go to feature auto chain. Oh I need to make sure before I go crazy need to make sure it's heading in the right direction.
- 1:38:07 So that's that one chain right there and it's not, so let's reverse it. Now if I just go in there
- 1:38:15 and I choose my upper chain is now that chain three, sorry, I can't see it very well. There it goes. Now that toolpath will cover that
- 1:38:28 like that, right? And that just added to a tool path ex extens or is added to solid Both. It's added, it's
- 1:38:36 both. So it's not added to the solid as in your part. It's added to the, I've made a new solid
- 1:38:44 that's a separate solid, added it to the free form. You haven't adjusted the model. You've adjusted how you create the tool path to eliminate
- 1:38:51 that radius that you might get from that tool not running all the way off the side. Remember is is part definition contains the original model
- 1:38:59 without that feature, right? Yeah. So if you're looking at, you know, simulation, it's not looking to compare that surface. Yep.
- 1:39:06 It's a great, that's actually something I can show. Great, great point. So if I came in here and I show my toolpath,
- 1:39:13 you can see my toolpath is going past the model, right? I didn't adjust the model, I created a new, uh, it's kind
- 1:39:21 of a tricky thing, but the face, you can create surfaces or as they call it sheets. A sheet is a volume of model with no thickness.
- 1:39:30 So it doesn't technically have a volume but it is a model, right? But that is a, that's a really good question
- 1:39:37 to compound you two together. That's a really good one. Like I said, if I really wanted to extend off the face each end,
- 1:39:43 I would not include the leading edge because you're gonna, you're gonna remove, if you get too deep on that extension, you're gonna, I mean
- 1:39:50 that's beautiful right there. I don't wanna mess that up because honestly the leading edge is probably the hardest part to do.
- 1:39:57 I you you've done the impeller, right? The smoothness of the leading edge is the hardest a Blis but yeah the leading
- 1:40:03 and trailing edge is where sort of the the trickiest. Yeah and I think this is the best method to really get it.
- 1:40:09 'cause you're gonna blend those two and it'll almost overlap once we get the other three in, you'll see it.
- 1:40:16 Right? Any other questions from there? I'm gonna leave that extension in. I'm not gonna do the that on the rest of them,
- 1:40:21 but just so you saw how to do it right? Let You use the uh, bone nose to work To rough the blade Bald nose.
- 1:40:29 Oh you can use, yes you could use a bolt nose. Yeah so if I want, if I had a bull,
- 1:40:34 I don't even have a bull nose in there. Yeah but if I had one I could just switch the tool. Rough
- 1:40:38 It out. You can go bag with the ball. Yeah, well the um, it's already being roughed out so I already have the rough out operations right
- 1:40:48 there using a ball mill. Remember we opened up the other one we where we did the roughing. But yeah, if you had a bull nose instead of a ball mill,
- 1:40:56 just use the bull nose, it fixed, it'll figure it out for you. Yep. Now there are some limitations. Um, if you're doing like the hub finishing,
- 1:41:03 you don't wanna use a bull nose because the surface is curved in every direction. Yeah. And there's a flat on the bottom of that tool
- 1:41:10 and there's no way that you can finish it. Right? And there's no way that if you did a roughing cycle
- 1:41:18 and you don't leave enough on the floor, your tool is just gonna be constantly badger top and bottom as it blends.
- 1:41:25 Right? So you kind of want a ball mill for this and that's just the nature of the beast. 'cause you have a curved, I guess they call it a nerve.
- 1:41:32 It's kind of what I'd call it a Taurus or something. But, alright, so we're gonna do three more like a set
- 1:41:39 of those and I want you guys to practice because three plus two is pretty simple. If you understand how to build a work plane, how
- 1:41:45 to build a free form and whatever operation you're trying to do has different requirements. But between curves it's gonna have chains.
- 1:41:51 All right, so I'm gonna get back in that view. Let's say make sure I'm doing the right one. So I want the top, I want this splitter right here.
- 1:42:02 I'm gonna get in that view. I liked I that's pretty good. Yeah. And right there, manipulation from active view plus
- 1:42:22 top of splitter blade and just make my chain features, make sure they're in the right direction when I do it.
- 1:42:37 Hit feature auto chain. Alright, Chain them. I also want, I'm gonna turn off the features layer 'cause I don't want that anymore.
- 1:42:54 All right, so I've made two more features. Four and five, five needs to be reversed. So they're both heading in the same direction, right?
- 1:43:06 And I just now need a freeform. Again, the freeform is that edge, that face, that radius face, that face.
- 1:43:16 And the rest of it is a check, right? So it looks like that. And I'll rename that top of splitter blade.
- 1:43:30 Okay then I'm just gonna use the same exact operation. I really shouldn't need to change anything other than my two chains.
- 1:43:38 I'm gonna go to freeform between curves, go into my tool path. I'm gonna use the same tool and everything.
- 1:43:44 Just go into my tool path, choose that, choose this and hit okay. Now rename it because I kept it the same name, top of Splitter Blade.
- 1:44:04 All right? And I wanna rename these chains. I'm gonna say lower chain, top of splitter, blade running name. This one, the upper chain top
- 1:44:20 of Splitter Blade. There you go. So I've got that one done as well. Again, I'm gonna watch it in simulation,
- 1:44:29 look for collisions. It'll tell me and then we'll go from there and it looks pretty good. Alright, no collisions. I'll move on to the next one.
- 1:44:40 Reason I wanna watch it now is I don't wanna mimic it around and have to go back and delete.
- 1:44:45 Just watch everyone make it, make it good and then go from there. Hmm, Any questions? You guys having fun doing it?
- 1:44:59 Good. Alright, what I really, I'm gonna do the underside of the main because I wanna show you guys how well it blends
- 1:45:10 between those two, right? Because you can see it's right here. Looks good with a simulation auto stock. I will say that the stock I created for this kind of stinks.
- 1:45:23 It's got like a flat up here. That's what you're seeing, that weird stock there. Um, but that's the, that's the stock model that I gave it.
- 1:45:37 Yeah. So you look blade kind of peaks outta that stock. I dunno why it did that, but it happens.
- 1:45:49 But what I could do is I could oversize that stock a little bit, swell it just to update it.
- 1:45:55 But I'm not gonna get into that yet, right? We, I wanna show you the underside, oh, wrong side, turn off the stock.
- 1:46:05 We're gonna do the underside of the main and then do the underside of the splitter over here and then we can mimic it around
- 1:46:10 and kind of see what the total thing looks like, right? So again, all we need to do, I'm gonna go to X, Y, z,
- 1:46:20 get into a view for my underside. Again, it's important that you see as much of the blade as you can, right?
- 1:46:27 This would not be a good one 'cause there's a section of the wall, the blade that's hidden behind the top radius up here, right there.
- 1:46:36 So more important than seeing this is seeing at least a little of everything, Right? So I'm gonna try and get like
- 1:46:45 that, right? I go to manipulation from active view, click that I'm gonna name it. Um, under, I'm gonna call it bottom 'cause that's opposite of top,
- 1:47:04 bottom of main blade. Then I can make my features. So I'm gonna make the chain here, chain here, selecting these edges first,
- 1:47:22 auto chain and my features auto chain key, Greg, is you select what you want to chain, then you chain it, right?
- 1:47:30 That's what everyone should be learning here is how to just process the simple things. 'cause if, if you can do the simple things, the rest
- 1:47:37 of it just starts to naturally come, right? If you, if you get frustrated in the beginning it's, it's really hard to get to the end, right?
- 1:47:43 So freeform, choose my bits, check the whole thing, rename it bottom of main blade. This one is gonna be lower chain, bottom of main blade.
- 1:48:08 Seven is gonna be top chain, bottom of main blade. All right. So there we go with that. And anything else? Nope.
- 1:48:28 I'm gonna go to the bottom of main blade. Go to freeform between Curves and again just rinse and repeat there.
- 1:48:38 Start profile stat top profiles here. I bet you one of these changes in the wrong direction. Yes,
- 1:48:59 it's interesting. It looks like it still works. I wanted to show you guys if it messed up, but let's see, bottom
- 1:49:06 of main blade, let's look. We've got the main lower chain bottom. I've kind of messed up my organization for my features again, or for my layers.
- 1:49:19 I'm gonna select all of those, put them on the operation layer, select all my features, put it on the features layer, turn off features,
- 1:49:41 also turn off extension. And then just look The lower chain, lower chain, bottom of main blade. It's heading up lower chain,
- 1:49:55 top chain, bottom of main. They're both heading up. So I'm gonna reverse it, rebuild it, and show you what it looks like.
- 1:49:59 Okay? Because I was hoping that I just skipped over it and it would be wrong. But even when I try it's right, you know, darn it.
- 1:50:07 There you go. Rebuild. What does it tell me? I wanna show you this because yet I have yet to come up
- 1:50:16 to an error and that drives me nuts. 'cause a lot of people for some reason do not know how
- 1:50:21 to read errors and Espree edge and they're not perfect, but they are much better than they used to be
- 1:50:27 and they get better every day. Okay? First thing, there are a lot of different errors. The error you see in the feature manager
- 1:50:36 is not gonna be very helpful. It's just to alert you. What I want you to do is get in a habit
- 1:50:41 of going into the operation tab and that's where you're gonna see an error and you hover bad correspondence between curve starting points.
- 1:50:51 Well that if that ain't a software engineer's description of the chains have different start points than I ever heard.
- 1:50:58 Just the chains are different directions. It's, it's just a fancy way of saying that it's okay. Don't read into it too much right now.
- 1:51:08 There are other errors over here, right? Because, because this has an error, the link before and after it have an error.
- 1:51:15 I never want you to focus on a link error until the operation doesn't have an error. Okay? That's just, that's just textbook, right?
- 1:51:24 You can't worry about how well the tires are on your car if your car doesn't have an engine, okay?
- 1:51:29 So if you replace the tires on a car with no engine, we we're in a wrong place, right? We need to make sure the car runs and can drive
- 1:51:36 before we need tires, we need a operation networks that has a start point and endpoint before we can make the beginning and end link.
- 1:51:45 So I'll hover over this link and what does it say? Calculation cannot start because of missing dependencies. Toolpath, how does it know where the link needs to be?
- 1:51:56 If the operation doesn't have toolpath, don't read into it. Fix the operation and you'll have a good day. So all we have to do is go back into our features, fix our
- 1:52:08 chain direction right here and rebuild this up and everything fixes. There you go. All right. Again, go to operation tab, hover over,
- 1:52:20 read the error, make sense of it. It's okay if you can't, we can figure it out. Um, but there, there is an error
- 1:52:27 and it will tell you a lot more than you, you it used to. Not only has Edge gotten better at it,
- 1:52:32 it's better than 2000 was as well, right? So that is pretty good. So we got top main, let's see, top
- 1:52:43 lower, top of splitter. Last one left is top or the bottom of the splitter, but you can see it kind of coming along where the features,
- 1:52:52 um, you know, we're getting, we're getting there, right? Anyone have any questions so far? Yes sir. Yeah. Um, since these are are, um,
- 1:53:05 regular like freeform features and not, not five access or right. Um, and because we are using, um, workplace created from an active view mm-hmm.
- 1:53:20 I I'm assuming it's applying shifts to, You mean like rotation, like tilted plane Like that and or, or um, like, um,
- 1:53:34 Translation, uh, translation like G 68. Um, yes and no, it's up to you. So I am making from view, which is a secret,
- 1:53:45 not really a secret, it does not move the work plane. It repositions X, Y, Z. So the coolest thing is all my work planes are still based
- 1:53:55 at the center point of, okay, so so do you see how they're all based at the origin? Then? There will
- 1:54:01 Be No shift. There will be no shift an orientation. It is an orientation, okay? You can make it a shift if you want.
- 1:54:07 I personally like to try and program from parts like this that are symmetrical from one center point. So I purposely use from view same, right?
- 1:54:15 You can also tell usre not to do shifts. So inside the operation for opera for you have RTCP, which we have to use on five axis.
- 1:54:23 That's just, that's it. Um, right? But if we go to general, this is a three plus two. So we have the option for work offset transformation.
- 1:54:33 Rotate means it's taking the G 54 on the machine and rotating into an angle and stationary positioning it local shift 0, 0 0 means it
- 1:54:41 doesn't need to do a local shift. Automatic rotation, yes. Tool compensation, you can turn on and off. If I did automatic rotation, no, I would need
- 1:54:51 to forcefully tell it the new coordinate system I wanted to use for that operation. Let usre handle that. Now, a lot of people get upset when they see
- 1:55:02 that there's automatic local shifts values in there. Yes, it will do it, it will, if you move your work planes
- 1:55:12 to a new place, it will do it right? That's just how it is. But what you can do to fix it,
- 1:55:18 you have two options, right? You can build all your work planes at the origin by default or you can move your work plane
- 1:55:25 that you made once it's made. So like, let's say I made a random work plane, um, I'll show you.
- 1:55:32 So that's, that's a great question. I make a, I'm just gonna make a work plane from geometry and just click that face and I wanna use that work plane,
- 1:55:40 but I don't want the automatic shift that esp esprit will give you an automatic shift. A hundred percent. I can go to manipulation
- 1:55:47 or modify, sorry, manipulation, modify, click this, I like to call it the knob or it's like G knob or something.
- 1:55:56 Click that little dot right there in the middle. Bam. Now it's the same position, the same space free or like Z position,
- 1:56:10 but it's at the origin means you're gonna get no shift, Still have to go up and, and where it says no active plane create a new one and
- 1:56:19 Yes, yes, yes. Well I'm expecting that you already had a work plane, you just need to move that existing work.
- 1:56:24 Yes. Once you've moved it, you would need to replace the plane you removed it from. Yes. So you would come up here
- 1:56:30 and select what plane you were replacing and then to use that. Yep. You're welcome. That's a fantastic question. Sometimes it's easy for me to skip over the, the rotation
- 1:56:40 and translate um, parts of that. So that's really good. I appreciate it. Generally like you At the center Yeah,
- 1:56:49 Right at one Point. Yep. Just to clear up, we do have four options. None translate, rotate and RTCP, right?
- 1:56:57 Depends on what you need. Obviously if we're using two AEs to three plus two, that's gonna be a rotate.
- 1:57:02 Translate is gonna be more along, uh, the lines of you have multiple parts on a flat table and you're tr you want a new work offset for each one.
- 1:57:10 Um, depending on how you want calculate it, right? RTCP is gonna be five axis, right? All right, let's see.
- 1:57:21 I'm trying to think if there's any other cool stuff. I mean I can do the bottom of the splitter.
- 1:57:24 I think I've done enough. I mean it's not hard to do. I'm gonna do it anyways, but trying to think.
- 1:57:31 There's something else I was thinking would be cool. Anyone have any each requests? Uh, I have one. I'm gonna do one enough something.
- 1:57:42 I'm just winging it now. I didn't prep anything, right? I just wanna show you, there are other options between curves is just one of my favorites
- 1:57:48 and I didn't have a ti a lot of time to prep tons of operations. Let's say I wanted to use a surface,
- 1:57:55 but that surface was made from multiple faces. First I need to make the surface, then I need to use
- 1:58:00 that surface in some type of operation, right? So making surfaces is pretty cool. I showed you guys how to make like an linear
- 1:58:06 extension off a face. Um, so I'm gonna go to modeling and we have a couple ways to make surfaces.
- 1:58:14 This section right here, you can make 'em surfaces or you can tell it to make it a sheet which makes it a model.
- 1:58:20 Um, the four I want you to focus on are knitted four borders surface. There's three borders, which is the same thing
- 1:58:27 with three points radial. Um, and then there's closed, which is kind of like if you're, you know, two points.
- 1:58:34 We're gonna do four borders and I'm gonna convert this face and this radius into a surface. So I'm just gonna select that and select that, right?
- 1:58:43 And then I'm gonna go to four ver vertexes vertices. I'm gonna select the corners, the extreme corners, not the corners of each face, the corners of the edges
- 1:58:54 that I wanna make a saw or surface, which means I don't need the corners in here because that's gonna not be a corner anymore.
- 1:59:03 So if I hit okay, it's on a hidden layer, but now I have a surface that makes up the combination of
- 1:59:10 that leading edge and that uh, face, right? And I've been showing you between curves, I can use that. I could also include the radius.
- 1:59:19 I can use that to make a parametric finish, which is very similar to between curves. I don't think it's as smooth all the time,
- 1:59:26 but it is very good if you have a surface that is not great for between curves, right? So let's go make a feature freeform
- 1:59:35 or feature freeform. I'm gonna make, I'm gonna select the surface. I'm also gonna select the faces under the surface
- 1:59:43 and then select the check. Why do I select the faces underneath the surface? Because if I didn't, they would be check surfaces when I selected the whole solid
- 1:59:54 and you'd get this weird interloping of check with a part. Just avoid that. Select them as part of the, uh, surface
- 2:00:03 with that new freeform. I don't have a, I didn't create a, uh, active work plan non accident. That's my fault. So let's do that real quick.
- 2:00:11 I'm gonna pick a view for my parametric. I'm gonna call that it and go to from active view, name it,
- 2:00:23 bottom of splitter bla blade, right? And then I need to make sure that that feature I just made is on that layer
- 2:00:33 or on that layer using that uh, work plane. So I'm gonna go to the machining section on the properties
- 2:00:41 and change the work plane to bottom of splitter plate, right? One thing I wanna cover real quick is the,
- 2:00:50 when you're using a surface for driving or creating toolpath in edge, the quality of your toolpath is a hundred percent
- 2:01:01 the quality of your surface. Meaning if this surface was wavy, those, those lines right there were not straight and not equally spaced
- 2:01:10 and wavy, your toolpath will do that as well, right? Because it's using, you're telling it to use a surface.
- 2:01:17 So I'm using the surface, right? So if you see that these are not smooth, right, you're not gonna get smooth results.
- 2:01:24 That's just how it works. So with this, I'm gonna go to freeform and instead of between curves, I'm gonna go
- 2:01:31 to parametric finishing, like I said, very similar. It's using the drive the surface as a drive surface. So I'm gonna go to default all general,
- 2:01:45 I'm gonna name it, um, under splitter blade tool. I'm gonna choose my standard tool I was using do nine line it.
- 2:02:00 Update stock. Yes, I'm gonna shrink down this properties. There you go. Toolpath. I'm gonna say drive surface is this surface right here.
- 2:02:12 Cutting direction. I'm gonna show you guys a little secret here. You might know already, but if you don't, it's okay.
- 2:02:17 That's why I'm here, right? Everyone says, well, how do I know which cutting direction well tells you, right? There's a V and a U and it's red and green
- 2:02:29 and the color matches here. That one, the cut path is along the green except one I'm hovering over. Can barely see it. If you have your
- 2:02:39 computer, it's along the green. This one, the toolpath is along the red. Make a choice based on what you see,
- 2:02:47 what you see on the red and green on the surface that you selected. It's really that simple, right? It's, it's very easy.
- 2:02:55 Just, I, I do it every time I make one of these. I don't guess, I don't figure it out.
- 2:03:00 I just look at the picture and say I want it along the green. So I'm gonna choose v done right?
- 2:03:07 Then I'm gonna go reverse cutting direction. Uh, no, I don't need that reverse step over no whole surface. So this was different because on
- 2:03:16 between curves I choose two ends and it goes to those two hands. Here I can tell it to do a whole surface with my step over
- 2:03:22 or just a single pass in the middle of the surface. Or I can tell it start and end position
- 2:03:27 and control the beginning and the end position for both along and how up and down. And I'll we'll play with it here in a second
- 2:03:37 because visually is the easiest way to learn that section. I'm gonna do zero to a hundred and zero to a hundred.
- 2:03:44 Um, zigzag minimum distance, optimize scalp height. And I'm gonna say thecal height is gonna be a thul. The benefit. Uh,
- 2:03:54 and as a someone who loads between curves, I'll explain the benefit to this one. This one will automate your scalp height between curves.
- 2:04:01 You have to tell it there's no optimized scalp height between curves, but parametric function or parametric finishing does have that.
- 2:04:07 That is the slight benefit over between curves. But I still choose between curves most of the time. It's just, it's just habit I guess.
- 2:04:16 Um, tangent past extension, I'm gonna do the same. 60 th and that's it. I don't need to really worry about too much now.
- 2:04:28 I kind of wish I chose my work plane poorly and I hope it gets collision 'cause I'm gonna show you tilting.
- 2:04:34 Um, if it does get one, it's not as easy to get great results here. It did something wild. Let's look here.
- 2:04:47 Oh, okay. I know what happened. I chose not whole pass. I chose starting in position. We're gonna do whole surface for now
- 2:04:57 and then we're gonna go back and do it the other way. It's applying it in both directions. I believe It's my fault. Nope.
- 2:05:06 Did it again. That's interesting. But we'll see. I wanna show you what it looks like. That is some strange toolpath.
- 2:05:27 Okay. It did hit. That's good. That's one good thing I did. Right, right. Let's see. I think that's, it's doing some just weird things, right?
- 2:05:40 It's doing like a cross pattern. And all this we'll say between curves is probably my choice, usually. 'cause it's the easiest. Sometimes
- 2:05:49 there's nothing wrong with that. So we've got some work in to do here. Let's look. And my surface does show,
- 2:06:04 let's see, one way, step, do, do, do, let's try that. Let's see what it does. I may make a new feature or a new, uh, surface.
- 2:06:29 'cause I think it's messing up the surface somehow. But let's try this. Let's not even use the surface. Oh, how much time do I have?
- 2:06:47 I was just trying to do something extra Surface It. Does you ever Lie? No. 'cause it only drives off the surface you select.
- 2:06:58 So I'm gonna leave that surface there, but I'm not gonna use it. I'm gonna go into the op and instead of using the surface,
- 2:07:06 I can actually just use the face and then see what it defines. Right now it's defining neither of my like,
- 2:07:14 so I'm gonna use custom angle. Use 45. Let's see what happens there. I might have to use like negative 45.
- 2:07:36 Oh yeah, that's strange, huh? That's what I get. I'm trying to show something cool. So angle from you is from the red. So 45 would be that way.
- 2:07:53 So let's see if I can do negative 45. And then why is it double? I don't know why I sub went up.
- 2:08:01 It is strange, but
- 2:08:22 then I am gonna say alternate. That's good. Scalpy has one. Th I expect to get rid of a lot.
- 2:08:38 Oh yeah. Hold on.
- 2:08:57 All right. It is not working well for me. So again, it's why between curves is the better option. It's quick, it's easy and it's effective.
- 2:09:07 If I was to run on the real machine, I was going, I'd use between curves, right? 'cause I, it's, I know what I'm gonna get
- 2:09:12 every single time I make it. So let's try a different operation then. Let's try something different. We've got concentric
- 2:09:20 finishing between curves four global. Um, just trying to show you something on's. See? All right, we're gonna use between curs for that.
- 2:09:41 And I wanna show you automatic tilting that you can see it. 'cause it should hit, I think let's go back into my features.
- 2:09:53 I cannot delete a surface that's a part of a free form. So there it goes. So there you go for that will use,
- 2:10:08 hoping that there's an issue. I'm gonna purposely make it very, very close to this wall so it hits like that.
- 2:10:19 And I'm gonna go to manipulation from active view and replace that plane. And that's already there. Go to freeform.
- 2:10:31 I'm gonna rename this uh, bottom of splitter blade. Go to freeform and use my favorite. Between curves. Same thing. Everything's gonna be the same.
- 2:10:47 I just wanna choose my chains. I don't know if I made cha, I did not make chains. So let's make this chain, that chain
- 2:11:07 feature auto chain up. That's good. Up, that's good. I got lucky. Lower chain, bottom of splitter blade. All right. And this is the upper chain, bottom
- 2:11:28 of splitter blade. Alright, so I hope it crashes 'cause that's what I'm planning for. And usually when you want it
- 2:11:38 to is when it doesn't work, right? And I'll just change, I'll just using my, you can visually see it's gonna hit.
- 2:11:45 That's good. Let's watch it crash.
- 2:12:16 All right. Can't even start. Nice work, George. Right? Well first of all, if I mimicked around the underside of the main play, that material wouldn't be there.
- 2:12:26 So that's a bad example. So let's do that real quick. I want to get as real as we can, right?
- 2:12:32 I'm gonna mimic this around and move it all. Alright Then we'll see it here. I see that, that tells me it thinks it's gonna hit as well,
- 2:12:57 which is it should. Now three plus two is positioning with a 3D surfacing, right? Because you're using X, Y, Z to surface.
- 2:13:07 But what I'm gonna show you in a second is that you can do five axis or close to it, not full simultaneous five axis,
- 2:13:15 but you can use an auto tilt function to, to clear any errors you may have, right? Let it update, update stock.
- 2:13:25 So once, once this updates right here, it'll be good to go and I'll get rid of that, um, first collision,
- 2:13:36 but it should have other collisions hopefully, right? Perfect. Now that is a real collision with the part, right? So what we're gonna do is open this back up
- 2:13:50 after hitting stop and simulation. And this is, this will be the end, but we'll go to collision detection, right?
- 2:14:04 And we have avoid collisions by tilting, right? We can automatically tilt the AEs to avoid a collision. You can control the clearance value you want for the holder
- 2:14:18 and the tool and the collision tolerance. I'm gonna do collision tolerance like five thw maximum tilt angle 20 enable smoothing on the whole pass.
- 2:14:31 And that's it. Let's hit okay. See, let's see if it can automatically remove that collision Object. The common
- 2:14:42 Great question. I think it should. Yes. So it might not always be the right choice, but if you have no other option, welcome to the fold
- 2:14:57 Becomes of taxing, right? What It becomes more, uh, It's a simultaneous full axi. Well, it's taxing code wise. It's also not as smooth of a, you're not gonna get smooth
- 2:15:09 of a finish using five axis, but it's just kind of showing you the coolness of the software, right? So obviously it still has that ugly lift,
- 2:15:19 but it does not crash anymore. And I didn't do anything. It did it. You see how it's tilting? You can see it's rocking.
- 2:15:27 The whole pass is rocking, right? Well, I I also chose a really bad work plan on purpose. What? But it's not tilting anymore
- 2:15:39 because it's gotten beyond touching that part, right? Does anyone have any questions on that? Trying to get you as much extra as I could in there.
- 2:15:52 Does that help a lot of people? Is that something good? Good. That's what I like to hear. All right.
- 2:15:59 Any other questions? Anything I could use that composite? Your composite? And I'm gonna say this composite is powerful, but it's the thing I use when nothing else works.
- 2:16:13 That's what it is. It's, it is awesome. If you want me to do something no other operation can do,
- 2:16:19 I'm pulling up composite and I'm gonna make magic. It'll take me 30 minutes, but I'll make magic, right? You can even see that the surface finish,
- 2:16:29 it's probably not gonna be as good. That's some weird finish there, but I think it looks pretty good guys, what do you think?
- 2:16:44 There you go. Jordan, were you able to show I, I forgot to do a compare Tool? Oh yes, yes. Great. Thank you. Thank you.
- 2:16:52 So, um, I'm gonna cover an extra too. I totally forgot. I'm gonna show you compare, I'm gonna show you toolpath analysis.
- 2:17:01 The analysis tab up here, um, is pretty awesome. Um, what Anthony was talking about was the compare function. If I choose an operation, I can compare
- 2:17:13 what the stock looks like after that operation, right? Compared from the stock and the part. So let's, let's step through.
- 2:17:22 I'm gonna show you some other secrets, but let's just select an op. We gotta hit stop and simulation first.
- 2:17:29 Let me organize everything as well. Make sure it's all good 'cause I have a lot of these are on the wrong layer
- 2:17:36 operation and I just want, I'm just gonna turn on the part layer, that's it and go to X, Y, z, okay?
- 2:17:44 Analysis tab, choose an op comparison will pop up. What this is going to do, and I'm gonna show you how I use it, is it's going
- 2:17:54 to calculate what the material of the stock versus the part is at that point in time. It's helpful for finding if maybe your toolpath is wrong
- 2:18:04 or you left stock a launch. You didn't mean to or you forgot to machine a section. Yeah, you've got, it happens,
- 2:18:12 you've got 50 operations on a file. You might forget that you didn't finish that little radius inside the part and it sucks to add it later
- 2:18:20 because then you're splicing code, right? So I will say it, you can't really see much with the tool path.
- 2:18:27 So if you just click off, it'll turn the tool path view off and you'll be able to see that section as well.
- 2:18:33 So just a little tip, if you run it when you first select it, you have to select tool path
- 2:18:38 'cause that's the point at which you're looking at it. But then click off it and that toolpath disappears. So you can fully see the model, right?
- 2:18:47 Let's, if I click down here, right, it should automatically update the stock to that point. It's updating down there, you can see it, right?
- 2:18:56 And now it's gonna show you what the stock looks like at this point in time. And if I click off, you can see that I left a lot
- 2:19:04 of stuff right there probably from my bad work plan selection, right? And I never did a hub finishing either.
- 2:19:11 If you guys want, you can open the completed file and see a hub finishing. I just didn't, honestly, it's really simple.
- 2:19:17 Select hub finishing with a tool when it does it for you. So I don't wanna take credit for a spree,
- 2:19:22 awesome software side of it. I wanna show you how to make the more difficult side, which we move on, right?
- 2:19:28 So that's the compare function, which is awesome. Uh, another thing I use a lot, a lot is toolpath. I, I'm gonna use it on this last one
- 2:19:39 because it's so ugly 'cause I did it. I, if I use Toolpath, I can walk my tool through the entire tool path step by step
- 2:19:50 inside the part view. I don't need to go to the simulation. This is helpful for a couple things. One, if you don't wanna watch the whole simulation
- 2:19:58 or you don't wanna try and dial up the speed, I can just take this right here. I can control what I'm seeing, the tool, the holder,
- 2:20:07 I can make the tool transparent or I can turn off the transparency trace tool, tip trace tool axis, right?
- 2:20:14 I can do all sorts of cool stuff, right? And I can just slide this along and see the tool path.
- 2:20:21 I can see this whole section stinks, right? That's not good. That's not what I want. And you can look at the axi, each individual location.
- 2:20:38 Let's see. Now one thing that's annoying me is I can't really see the tool in contact with the material because the tool path right there.
- 2:20:48 So another little tiny tip is you, I know the tool path is turned off and the the operations turned off in the layer view.
- 2:20:57 But you can also hide tool path that won't even show up when you select it. So if you come over here
- 2:21:03 and you go to, where are you? I think I have to be out of toolpath analysis, right click. Where are you maybe in features hide.
- 2:21:21 There it is. Toolpath won't show up even when selected, then I can still go to Toolpath analysis. Now I can see the tool without the toolpath there
- 2:21:31 or I can trace it and see it as it builds, right? There's tons of little things in the software
- 2:21:37 and I can't show 'em all to you. But hopefully I showed you enough that you're getting further right? That's the goal.